Something occurred to me as I was writing some conversation scripts for my next module … and it raised the question about what style of conversation did you (as a player) prefer in your RPG. Let me explain …
PC BACKGROUND OPTIONS: I can script to allow options that are offered according to the choice of background for your PC. E.g. “Bully”, or “Devout”, etc. Or …
PLAYER CHOICE OPTIONS: I can script to allow options on an approach the player wants to try out for themselves, irrespective of particular PC background traits. E.g. High skills in intimidate, bluff or diplomacy.
Basically, the choice in question is really between a chosen background for your PC offering certain conversation paths based on their background, or the player choosing a conversation path based upon other aspects of their style of play such as skills that the player prefers.
Option 1 tends to give the PC more “control” over potential responses (via the background selected for them by the player), as opposed to option 2, which thinks less about a PC’s background traits and more about the player’s preference of approach according to a PC that they may control.
I hope I have managed to describe the differences well enough to have people respond with their preferred style of play. Of course, my aim is to provide a selection of both styles in the final module build, but at this stage, I was curious to know if players had a conscious recognition of the preferred style of conversation when playing their game.
Thanks in advance.