Hi all,
As you may have seen I’m implementing Palmweaver’s mocap animations in TOUD and I had something I wanted to do … namely, I want the animation to play, until such time as the player moves. I have see this done elsewhere so I know its possible but I’m not finding an event to attach it to? How would I accomplish this?
The script also applies a temporary bonus to hide for a round (what makes me remember that I have to adjust that bonus to look after Class/Ambient/Daylight/Whatever), but you can remove it.
Where can I get those animations? Cause I’m not too confortable with the “prone” one I’m using (GetLow)
I do that sort of things like Baireswolf, but use pseudo-heartbeats in place of heartbeats because i find the non adjustable 6 sec tick annoying (too slow) in a lot of cases.
This seems very useful. I can make a script that checks every second or couple of seconds if they’re moving and if so reset the animation - that should do it.
I’ve been trying to use that one but my heartbeat script doesn’t seem to be running, not sure why.
If I want to attach a script to players, is ClientEnter a good hook, or how would I see to it?