I am trying to create an effect near (or possibly at) a creature in an area through a script. The effect in question that I’m trying to use is “fx_ghost_dematerialize_l”. I tried this by making a custom placed effect that I saved as a campaign object.
Then I scripted it like this (this is just the function inside a larger script):
I have other effects at play here as well that all work, but this one doesn’t for some reason. I think this is a creature effect, so that might have something to do with it. Thing is, I already have an effect on this creature, and I want this scripted effect to appear, not be there all the time.
The effect I’m trying to achieve here, I guess, is a kind of flickering effect on a creature, so that it seems like the creature is about to disappear.
Despite not getting this to work, I have made the whole scene look ok in other ways.
However, now there’s another effect I would like to have that doesn’t seem to exist. I would like a creature to fade out when I destroy it. In an old thread we discussed how to make a fade in effect, but now I would like the opposite. Someone know how to make a .sef like that? I’ve tried for a bit in the Visual Effects Editor without success.
Unfortunately I can’t do it like that with this particular effect since the nVisualEffectId isn’t to be found for this particular effect. If you look under Globals in the Script Assist, fx_ghost_dematerialize_l isn’t there.
In this overall script where I have other effects too, I do it like that, so I know that that method works for the most part, but not in this case.