I’ve been reading this link on animating creatures:
Neverwinter Nights Community Site (NWN) - Creature Model Animation Tutorial but I found some of the links broken. Is there an updated guide somewhere with updated software and links or is it scattered about the internet?
I’d probably start using Neverblender - the plugin for Blender - to do animations: NeverBlender - Neverwinter Nights 1: EE - nwn.wiki
It’d be pretty standard then, with the animation list you’d need (ie the names of animations) listed here: Animations - Neverwinter Nights 1: EE - nwn.wiki
You should probably first though import an existing model into Blender and see how it displays the animations.
There’s also supermodels which saves a lot of time, take an existing set of animations from another model and just edit a few of them, although it depends on what you’re doing.
That tutorial isn’t bad per say - it covers all the basics just use Blender instead If there is any specific tool in that list you think you need most of them would be on this page: Custom Content Tools - Neverwinter Nights 1: EE - nwn.wiki
There’s a few animators who frequent the Vault discord if you want some easier back and forth on the topic and work out what you’re doing.
Thanks, it looks interesting. The tutorial I read mentioned supermodels, but the idea I got was that it created different versions of the creatures. Does that include movement? I think that is what I’m shooting for.
Basically a supermodel is a reference to go fetch animations from. So yes you can say reference the Ogre model and get it looking like an Ogre. But then add a new animation to say change how the weapon is swung. So it uses the same nodes and animations except that particular one.