What reason would CTP Babylon tileset hang on load at 75%. It only happens if I paint any tile down. If I just have a flat map of sand, it will load just fine?
I tried my mod with numerous haks, and I loaded up a fresh mod w/no haks - same result. It hangs on load at 75%. No log file has been written to the NWN directtory. Me is puzzled and really need this tileset… helps…
This shouldn’t be happening. Maybe redownload and reinstall it.
I’ve had this problem with other haks while playing if I neglected to install a newer version of a hak. Sometimes there is no error ; the area will take longer to load.
It sometimes happens that a few tiles made for 1.69 have errors that were tolerated, but fail in EE.
One way to investigate is Shadguy’s script. That generates every tile in the tileset. Using binary chop, it’s then possible to isolate the bad tile or tiles.
OUCH !!! 17 terrains, 1321 Tiles. That hurts … Now track down the fault.
You could share a testmod (just with the area in question) where the fault could be reproduced.
Thanks for the reply P.
Is that all? Hah, that’s nothing. I scoff at 1321 tiles!
I’ll look into a sample mod with the area in question and post back here.
Just for the record - I downloaded the original CTP Babylon from the CTP team and tried that version with no luck. Up until that point, I’d been using dafnes CTP Babylon with fancy maps with the exact same issue of the load screen hanging at 75%.
Hmmm, It’s working now. I had to promote ctp common and ctp Babylon to the top of my hak list, jumping over other “prioritized” tilesets in the process…
Not sure I like it…
That’s probably the best solution. Tileset haks typically don’t overwrite anything much, except lower-priority versions of the same tileset.
The most common exception is doortypes.2da - if that’s in those haks, you may need to merge it with any other versions you may have.
Out of curiosity, what other tilesets are you using?
Good to know…sigh…
Earthen Tunnels
Bee Caves
Biomines2
dc forest2
hd_pbr override textures (forest, underdark)
Wildlands
Wildwoods
I’ve been updating them as needed including the doortypes.2da
I’ll go back and have a second look at the file…
Search for conflicts in your haks. Maybe a more than one instance of doortypes or something? You know how to look for collisions?
Not exactly. I think I’m about to learn…
Go to the module propperties, Click “Check for Conflicts” then “Report …”. The most interesting things are in the lower left (“Conflicting Ressources”).
Thanks Mmat. I’m toying around with the Arcanum Castle tileset at the moment. I’m liking it…