If that wonât help, manual editting will be needed in Blender or GMax. The main cause of these issues is that one of the tiles will have bad coordinates for the border âdotsâ of the walkmesh, it should be 500,500 500,-500 -500,500 -500,-500 sometimes its 501 or 499
Well, the original CTP-crew is not doing any custom content anymore AFAIK. I was accepted into CTP for preserving those DLA-tilesets. I had no hand in all those CTP-tilesets.
I am warning to use Clean Models with great care and you need to recheck the output. The tool will break models with an a-node (= base name+a is replaced with a cm3_repair_1 naming, thus breaking the node)! Even the EE-version of Clean Models still does that. If a model doesnât have an a-node, CM is a good tool.
But, as written by others, a manual edit can be done. If itâs only 2 tiles, I could do it, except that Iâll be away from home for about 2 weeks, and I canât ATM.
But @Mmat is also good adress! He helped me with a bunch of DLA Solace tiles batch-adjusting/fixing some issues!
There is a potential problem with this tileset in particular. See the permissions on it. It is the only CTP tileset with those restrictions. So, even if you fix it, you canât redistribute it according to those permissions.
I read that. But if it is an uploaded fixed hak of the original giving the CTP team and people credit that worked on itâŚI think they would understand. It is not being sold nor anyone taking credit for itâŚwell not directly. One can say they fixed it on the new upload but all credit goes to the authors. These guys are gone. I think they only said that back then because they didnât want people taking credit for their work.
The two spots are right in that area in the pic above. The debris and red striped stall (together) and the one stall directly left of it. Download the hak and add it to a module (I guess you would also need the CTP common hak too so you can see it for yourself.
I think those bazar/market tiles (retextured and modified) are also in the TNO version included in PQ 3. So if fixing them by hand does cause any problems, it might be worth to have a look at that.
Regarding the permission issue Tarot_Redhand brought up - I think the best way to deal with that would be to upload the two (or however much) fixed tiles / woks as a separate add-on hak.
I also hate when peoples are reposting the fixed tileset again so I understand the conditions of the author. Though I did that too, but I did lots of changes not just to fix few tiles.
Anyway, if the fix is integrated into the original hak on that page, would that be a problem?
No, that tileset was not included in CEP - neither back in the bad old days of the âCC warâ nor in the recent update of the current CEP team.
iirc, back then they only included the CTP generic door entries in the corresponding 2da (and names for the them in their dlg file, but not the models themselves in their haks). I think the problem between CTP and CEP was that there was an agreement that CEP would stay away from tilesets which they then went on to do anyway. Not saying the old/original CEP2 team never included anything else without permission though.
And just btw, someone from the current CEP team did in fact already step up and volunteered to try and fix the issue.
OK, I contacted Winterhawk from CTP. He is still around, runs the CTP-homepages, but heâs not doing CC anymore (at least up to now). We see what he says. Iâll report.
From what Iâve picked up over the years, I think youâre referring to something that was discussed way back in 2008. The outcome was that the CEP 2 team of the day excluded CTP content. None of the current team members were involved.
As you know, we have been diligent in asking authors for permission to include work in CEP 2, even when itâs open content.
For the most part yes, but a heads up on the additional Qv3 content you were adding in your 2.70 update would have been appreciated. Could have saved me a lot of time merging all that stuff into the Qv4 update I was working on only to see it arrive in CEP, killing countless hours of work and ultimately leading to me trashing Qv4.
On the plus side, it led me to developing FUBAR, so all is good in the greater scheme of things.
The problem is, that the tile tced1_mk02_03 has no aabb-node at all. So I copied the node from the wok. Works for me. This description should be enough for an experience builder to fix the issue.
@Imtherealthing: Plese send me you email-adress via PM (I guess Iâve misplaced it ) and Iâll send you the update. And here is a special gimmick for you: In the toolset, under environment you can check the option ârender aabbâ. The faulty tile is immediately visible as grey square.