this thread is here to introduce and discuss the new nwsync playable-module repositories, such as the official curated content as released in patch 8193.23.
This is a new SP main menu where the player can download community modules via NWSync. The backing system is entirely “open”, meaning anyone can create repositories of equal value and functionality. However, only the CC repo ships with the game by default; others need to be added by players.
If you want to set up your own repository, your best bet currently is to pattern off the offical CC repo json: http://curated.nwn.beamdog.net/repository.json You will need the newest tooling sourced from https://github.com/niv/neverwinter.nim/ to generate the manifests.
We could set up one for the vault as well, but by my reckoning it faces the same common courtesy issues as the curated content program: We wouldn’t want to repackage a module+dependencies without asking the folks involved, and getting the art to look good is a fair bit of work; at which point it has a good chance to go into the CC program as well.
For the CC repo: There are some additional releases in the pipeline, but for privacy and surprise reasons I will not be mentioning them! Besides, the absolutely best way to ensure something won’t happen is to announce it publicly.
While the CC program is invite-only (meaning Beamdog initially approaches content authors about getting their stuff in to ensure a general level of “shippability”), I’m happy to take suggestions in this thread or if you wish, applications in a PM. All good/noteworthy/first-class/etc community content should have a chance to be presented this way. As you can imagine, defining this particular bar is not straightforward at all, and maybe it shouldn’t be, but I’m sure we will figure it out if we take it slow. This is also completely open to discussion. It is the curated community content after all.
That’s it so far for the basic introduction. Thoughts?