An ongoing project for both new and experienced custom content makers, the Custom Content Challenge is a way for content makers to develop new and innovative content that can be used by module builders to enrich the game. A theme is selected each month by majority vote, and content is developed around that theme.
The Custom Content Challenge is geared towards making easy to use content for many sorts of modules. Beginners are encouraged to participate, and specific content creation questions are answered by the more experienced content makers. Custom content includes many different categories, such as 3D models, icons, scripts, sounds, and even prefab areas/items/NPCs.
Submissions should include ALL files necessary for the content to be working in game (e.g. mdl, pwk, wok, tga, dds files, etc.). Files should be compressed into a ZIP, RAR, or 7Z format archive and emailed to firstname.lastname@example.org.
TBH, I don’t think 2da ranges were coordinated and everyone did their own thing, often just submitting lines to be appended/integrated. TAD integrated and released both a big package and individual submissions.
Probably then, the best thing for me to do is download the last CC Challenge hak and mark out what 2da lines have been used for the challenges. That way I don’t go stepping on other content.
EDIT - Well that was rather easy. @shadguy was right, there is no special 2da ranges used and, after looking at two haks, there was certainly no coordination. With this in mind, I think releasing a hak that includes 2da files is kind of moot. I’m leaning towards a hak for the content, along with independent source files, and a TXT file listing out the 2da lines so Builders can merge the content in however they see fit.
However you choose to do it I do tend to like having both a hak and a separate source download with each of the creators contributions in separate folders. That way you can have a quick look in game then go to the creator’s folder(s) to get what you actually want to use.