Custom Content Challenge: August 2018: Things That Should Not Be


#1

The theme for this month's challenge: "Things That Should Not Be":

Fear and Madness - Content inspired by themes of insanity and total terror. Hallucination VFX, scripted sanity systems, monsters based on Lovecraft mythos. Possibly improve the fear effect so that characters struck with fear drop their weapons, and sanity checks when monsters are seen to determine if you become a babbling idiot. VFX that cause the players screen to flip around. Terrifying ghosts and spirits rather than just textured player models. Inspiration: Alice in Wonderland (American McGee's for darker themes), Fatal Frame series, System Shock, Alan Wake, Silent Hill, Eternal Darkness: Sanity's Requiem, Clive Barker's works, The Cell, and many others.

This theme was suggested by Carcerian and The Mad Poet.

Guidelines:

  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine.  Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!
  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to NWNCCCMakers@gmail.com (or a non-Vault link provided) by September 1st, 2018. Sooner than that is perfectly fine too. ;-)

Some things you could include in the download/email that would make packaging everything up easier and faster:

  • 2da lines needed.
  • Screenshot from in game for use on the Vault page. Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goodie. Placeables and monsters should include a portrait.
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).

Remember, the Challenge is all about fun, sharing, creativity, and surprise!

This thread is for all sorts of discussion about this month's theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.  

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here

When submitting a new theme, please provide a title and short summary of the theme.

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. 

We'll try to help!

Have no fear and join the fun!

And finally, you can: 


#2

A bit of a late start, but that’s because I was gone Aug 1-5 for a little gathering of geeks in Indianapolis.

reserved space


#3

Oh, was it GenCon by any chance?

TR


#4

Yup.

Gotta say, 4 or 5 days is not enough time to get to everything a general interest geek like myself might be interested in. Of course, much longer than that and I wouldn’t be able to afford to stay there…it’s my one real vacation a year. :smile:


#5

Here’s hoping his shabbiness, the @PLUSH_HYENA_of_DOOM will make an appearance!


#6

Frankly I’m surprised PHoD wasn’t specifically listed in the inspirations.


#7

Mine entry


Golem build inside corpse.
Is it enought?
PS: How can i change their appearance without lag? I aldready have a script but it lags as hell.


#8

Skittles and M&Ms… in the same bowl. :scream_cat:


#9

Don’t forget the coloured (dyed) rabbit poo…

TR


#10

This would seem like a good challenge to put all those times people accidentally added an extra arm to an orc models face or a modelling program freaked out and put polygons all over the place.


#11

Something Shabby this way comes…
No, no, not shabby, Plush, damn it, PLUSH!
AAAAARRGGHH!
Um…
Normal Service will be resumed when Fifi has finished repairing PHoD’s so-called brain by means of a… wait for it… a BIG BRICK.


#12

Just found some sweet image.


looks like alternative mind flayer to me.


#13

That is definitely something that should not be…

TR


#14

In PHOD we trust! The Hyena returns.:japanese_ogre:


#15

On a more serious note… Going by the title alone it strikes me that D&D aberration type monsters fit the bill as well as the spooky/horror things in this ccc’s description. That being so there is a monster that as far as I’m aware hasn’t been made for NwN yet. I am talking about Mongrelmen (link to 2nd ed. AD&D monstrous compendium page). They are creatures that have arisen from generations of (possibly magical) humanoid cross breeding. An example from the 1st ed. AD&D -

As you can see, to make one you just need to bolt (without using bolts) bits from various creatures together as long as the result is bipedal you should be able to get away with it. In other words anyone who makes one or more of these should just have fun seeing what they can come up with.

TR


#16

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”… Which, contrary to Lovecraft’s misconception, actually means, “Cthulhu has confused the Spellchecker something chronic”.


Now, as many of you know, I have for some time been working on a series of Modules based on H.P. Lovecraft’s works, tying as many of his actual stories together as possible and recreating them as faithfully as turning them into demented video game Modules with a set of recurring characters allows. This means hundreds, thousands, millions of tonnes of Custom Content, not just Creatures, but all the things necessary for a 1920s-30s setting, not to mention the R’lyeh Tileset, etc…
Cthulhu should be bigger than that, I know, but these things can apparently shift size in some rubbery protoplasmic way, so I made a couple of size versions, this “small” one for closer interaction and an outrageously huge one for, well, being huge.

Some of Lovecraft’s Creatures, such as the Yuggoth Fungoids, above, he describes in detail. That’s why they’re so pink. He said pink, damn the man. I’d have made them greyish myself, but… Other Creatures are described very, very fleetingly or more or less not at all. This makes “accurate” depictions of them a matter of personal interpretation in many cases. And blind guessing. And just imagining them for myself. But this has not prevented me from attempting to create EVERY Creature in Lovecraft’s writings. So far I’ve done a good three quarters of them, with 65 models (I think) now finished or near to being finished, depending on some texture changes or animation stuff that needs hitting with Big Bricks… These range from the obvious ones like Cthulhu, Shub-Niggurath or Hastur, to the more obscure such as the Shantaks, Night Gaunts, Gugs, etc…

Ia! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young! Or, in the above picture, two young, actually. Referred to as a “Goddess” in at least one story and repeatedly made Goat references at, but never really described, I inevitably ended up with a PHoD-esque seventeen foot tall, multi-horned, twisted, killer Goat Goddess. (Those “Young” lurking in the bushes are both Human size - mother’s bigger than you think)… and, yes, most of the “important” Creatures have statues of themselves amongst the many Placeables done so far, so’s debased worshippers can worship them debasedly.

The Hounds of Tindalos, dimension stalking predators bearing more or less zero resemblance to any dog whatsoever. Not even PHoD’s dog, who’s half HellHound. So, if they’re not actually dogs, I just let my imagination off the leash - bad idea…
However, when it came to doing the Module based around “The Dunwich Horror”, also incorporating “The Shuttered Room”, I had the challenge of a colossal monster which was… invisible for 90% of the story…

So, does PHoD leave the rubbery honker invisible throughout and thus not have to bother with the challenge of creating a writhing, gelatinous globule freak of immense proportions? No. PHoD does not. Being mad and shabby, he has to fabricate a mostly see-through, entirely danglymesh horror that flops and pulsates and wobbles disgustingly all over JUST so that it can be seen briefly in the climactic battle atop Sentinel Hill. Yes; PHoD is clinically disturbed. The chance for an invisible monster he doesn’t actually have to make and he misses it completely.

And Yog-Sothoth - nobody knows what it looks like, there are no descriptions beyond the fact that it’s apparently as much a place and an artefact as a Creature… so does PHoD just not bother? No, of course not. He has to rationalize it all and fabricate a weirdo interdimensional blob monster as the Creature third whilst also pondering a mini-Tileset for the location part and… And this is why this project’s already taken two years, on and off… Azathoth, for instance, has been realized as an Animated Skybox - which looks AWESOME but is unfortunately still Provokingly Laggy. Working on that. Working on a few Animated Skyboxes, actually. Interesting possibilities.

And just to make things even more complicated when they clearly didn’t need any further, additional complicating, I’ve been all scientific about this too. The Deep Ones, for example, are found in oceans all over the world and many strains are evidently hybridized, inbred, crossbred and/or generally messed up. So I’ve got five, so far, completely different Deep Ones, representing different subspecies. Above, the R’lyeh variant is pretty much a pureblood species, whilst the Y’ha-nthlei type, lurking off Devil Reef, Innsmouth, is well properly debased and rubbery. And badly textured.

Now, this is a basic “good news, bad news” deal… I’ve got A LOT of Lovecraftian stuff done including piles of disgusting, freakish weirdo Spleen Creatures as well as assorted Placeables and a half-done R’lyeh Tileset with chronically abnormal, non-Euclidian geometry. Which is more difficult to achieve in Gmax than you might think. And possibly owes a lot to M. C. Esher…
Thus far, I’ve been conducting tests just to see if some of the things I wanted were even viable in NWN but mostly just doing what I need for the specific Modules I’ve already done as I do them… such as the adorable, cuddly little Brown Jenkin for “The Dreams in the Witch House”…

Well, cuddly-ish… maybe… maybe not… Anyway, naturally, the above working practice means that there’s still a lot of unfinished stuff, some of the Creatures needing custom animations which are in many cases very basic as yet because the Creature in question hasn’t been called upon to do much more than lurk in the shadows.

Am I going to miraculously get the entire PHoD Lovecraft Project finished by the end of this month? Given that I’m probably going to be quite busy with other things, I just don’t know. I’m hoping I can rearrange a few filthily debased events in the near future and have more time this month to hit Monstrous Elder Gods with Big Bricks (do not try this at home, kiddies), as well as sort out a few disgustingly warped whassnames for Demoness Tales that could also be relevant for this month.

The Archaean, starfish-headed Old Ones, them with the dodgy city beyond the Mountains of Madness, are a good example of some of the not entirely finished Creatures. Working closely with Lovecraft’s original descriptions, which even include a few exact measurements, I’ve got the gross anatomy and colouration sorted out, but the textures need better blending and a bit of detail still needs adding, and the wings are too tatty and semi-visible. But they’re getting there. Oh, and thus far the completely custom animations allow them to waddle drunkenly about and they can fall over and die and their rubbery, starfish heads come off so’s they can be slurped on and mushed by the Shoggoths. That’s about all they’ve had to do so far, so they need a lot of work yet.

Oh, and the Shoggoths? Best to just run away on sight of one, to avoid the whole “being crushed to a paste” scenario. And also to avoid seeing them too clearly and identifying them as being just lumpy, low-poly NWN whassnames rather than magnificently horrific, incomprehensible, protoplasmic shape-shifting abominations the mere sight of which engenders despair and insanity.

Here, we see the even more vast and horrific Proto-Shoggoth form, emerging onto the surface of the Antarctic ice - glimpse of elements of the rubbished Old Ones’ citadel in the background… Emerging into a bit of light shows the deficiencies of these Creatures inevitably engendered by NWN polycount limits. Rrrrrrrgghh! I wanted another fifty writhing weirdo appendages on that thing!
And my heroines are all on the brink of the polycount limits too, what with all the curves and lovingly twisted and rounded horns and such…

The Rugose Cone Creatures inhabited by the “Great Race”, when they’re not off thieving other people’s bodies and minds, separately, no less, are another example of a Lovecraft description which may work on paper but leaves the Shabby Hyena Item with a hell of a job to make the thing’s structure work at all and not just look ridiculous. At least for animations it just has to glide slowly around waving its tendrils about a bit… Combat? Just don’t go there.

So, just a small taste of the PHoD Lovecraft Project, just to assure you it’s happening, it’s progressing well, it will be finished, the CC will go on the Vault one way or another and… and, well, you’ll get SOMETHING from PHoD this month, but it might very well be hideously debased… though, if it’s supposed to be hideously debased, then maybe…


#17

OK how i make good flex mesh?
I need to make tentacle part on Tzakandi head flexibile.
Based on lizardfolk from CEP.
Screen soon.


#18

Definitely lacking time this month, but whilst dubiously poking the above discussed huge sacks full of Lovecraftian Horror, I can certainly get a few more Creatures off my “To Do” list for Demoness Tales
Such as General Eisenblut, a very minor villain, half Vampire and half - well, we’re not too sure what the other half is…


See how, being evil, he evilly wears evil black armour and has a special evil cloak of evilness with evilly evil symbols of ultimate evil on it to prove how evil he is. As if he could be anything but evil with a “face” like that.
Vampires being weak and vulnerable things, this night-crawling Eisenblut loony decided to augment his scrawny, bloodsucking form by hybridizing himself via unsightly and ill-advised experiments with some sort of… um… nasty, rubbery, Elder Whassname, the result being that he became yet even more hideously ugly than he had been before. And twice as mad… But, sadly, he was still rubbish.

Every time he gibbers and bubbles to himself about replicating himself a million times and conquering the realm, wouldn’t you know it, along comes some curvy female with horns and pushes his face in. What’s left of it… I mean, it’s not like his face isn’t ready pushed in with weird fangs on stalks hanging out, but…

You know how it is with debased Evilists; no matter how many times he gets his so-called face pushed in, “Old Lamprey Features” just has to keep resurrecting and feebly trying to conquer the world again…


#19

The Necro-nom-nom-nom-icon.

/It’s a cookbook


#20

parasite
I need to do mc hand.