- Arcana of the Ancients
- Cursed Magical Items
- Inspired by Classic Video Games
- Make Some Noise, Play Elegant Music
- Planar Invasion
- Prefab Plus
- Primitive Civilizations
- Something Familiar
- The Stone Age
- The world of Tolkien
Arcana of the Ancients
In 2013 was a new RPG named “Numenera” was released. The campaign world is the earth one billion years in the future where powerful technologies of the past world are discovered and used by the people but are more or less viewed as magic. Its a bizarre, strange and totally awesome setting and spawned even a computer game. A cool introductory video to the setting can be found here. Now there is a supplement called “Arcana of the Ancients” 1 for D&D where the Science-Fantasy spirit is taken to D & D campaigns and even a conversion of Numenera for D&D 2. This offers plenty of possibilities for cool stuff like: Sci-Fantasy weaponery, Cyphers, Creatures, Automatons (Robots), Ancient Machinery, Vehicles like Submarines, Ships etc, etc etc. or even whole tilesets of strange dimensions.
Cursed Magical Items
I’ve played a few modules where there were cursed items and while they can be a bit annoying for the player, it still has me wondering “why not more?” For example, there was this one module I played that has this longsword that was cursed by the dragon that it was used to kill. This wasn’t something you found out until you walked around with it as you’d take damage while outside by just carrying the sword in your pack. Ideas for Fun Scripts (assuming they don’t already exist): - Scripts to prevent players from removing an item after equipped where the item will just reequip itself. - Scripts to direct your henchmen to pick up items because when you live in world where cursed magical items exist, you’re going to want your henchmen to pick up that “Ring of Elemental Resistance” because you’re not entirely convinced it isn’t actually the infamous “Ring of Mockery” that will hit you with CHA-5 and change your name to Human McHumanFace. Or maybe there isn’t anything wrong with the item at all, and it has no curse. However creatures not native to the material plan are drawn to the weapon because they wish to claim it for themselves such that these other plane beings keep showing up out of nowhere randomly to attack the player.
Inspired by Classic Video Games
Build something from, or inspired by, another video game! Sky’s the limit! Make a suit of clothing and cloak that resembles Mario or Luigi. Perhaps model Cloud’s Buster Sword from FF7. A Hylian shield from the Legend of Zelda. Create the classic Imp monster from Doom, complete with fireball throwing. No room for Halo here (too modern). Dust off your old Earthworm Jim cartridge and make that “Queen Slug-For-A-Butt” model you’ve always been dreaming about. Script out your own Lost Woods maze from Legend of Zelda, or maybe make a new 3d model for ol’ King Hippo from Mike Tyson’s Punch Out. Go Greco-Roman werewolf with Altered Beast.
Make Some Noise, Play Elegant Music
Yes, we need new food for our (pointed) ears… Are you bored, always earing the same wind sounds or that awful battle music for the 827th time ? This is your opportunity to enlarge the Nwn soundscape. Get your audacity, your microphone and recorder ready, or grab some public domain samples and, to the works… Nature, civilisation, magic and weird noises, frightening sounds, voices, great music (medieval, modern, symphonic, etc.) abound… There is a whole sonic world out there, we can capture and adapt to our favorite game. But please, if you use others works, do verify these are not commercial and always provide artists names references and original tune or sound names.
What if fiends decided to invade en masse? Or angels got sick of mortal sins? Earth elementals carved new resources? Fire elementals slaves? Or just some interplanar empire found “backwater” world? Conjunction threw some world together?
How about a prefab challenge? Participants make a single prefab area either from an existing tileset - either vanilla or custom. The only caveat would be that any custom tileset used has to be hosted on the Vault. Optionally, someone savvy with 3D modelling could make a mini-tileset to host their area. The prefab area should be all setup with tricks, traps, monsters, etc. so that any Builder wishing to use it can just drop it into their module. Editor’s Note - Areas can include custom content created specifically for the submitted prefab area.
Bone, stone weapons and armour, crude ironworks. Creatures with tribal tattoos. Huts of all kind (primitive). Tribal ceremonial items.
Additions or modifications to NWN familiars. All-new familiar creatures, new behaviours, new spells that affect familiars, special items that affect familiars right when they are summoned, familiar-related quests. etc.
The Stone Age
Everything related with the prehistoric times. Rock art, dolmens, menhirs and any kind of megalithic constructions; Stone or bone weapons and tools, primitive fur clothes; Cavemen, Neanderthals or any other kind of hominid. Non dinosaur prehistoric animals, like mammoths, woolly rhinos, Paraceratherium, megatherium, terror birds, sabretooth felines, megaloceros, giant armadillo, megalodon, Gigantopithecus, etc.
The world of Tolkien
I’m assuming pretty much everyone is familiar with the works of Tolkien. His stuff has been a huge influence on the creation of D&D and it would be great to pay tribute to this in the game of NWN. Submissions could include anything from new creatures and character models (Uruk Hai, Gollum, Shelob, Giant Eagles, Balrog), weapons and armour (Gondor armour, Sting, Glamdring, Narsil), iconic locations and tilesets (the Prancing Pony Inn, Weathertop, Rivendell, Hobbitton), portraits, scripts - whatever. There’s plenty of scope for creation, something which should suit modders of all abilities.
New this month are “Cursed Magical Items”, “Something Familiar” and “The Stone Age”.
Note - I am aware that the topics “Primitive Civilizations” and “The Stone Age” are very similar but think that there are enough differences to warrant separate topics. Think places like Akrotiri on the Greek island of Santorini and Göbekli Tepe in Turkey for “Primitive Civilizations” versus Paleolithic/Neolithic hunter/gatherers.