- Be not Afraid
- Holy War
- India
- Let’s Go Fly a Medieval Kite
- Mechanus
- Neverwinter Epic Laboratory
- The Eternal Champion
- Upgraded animations
- Weird West
Custom Content Challenge - January Poll
Be not Afraid
Compared to demonic entities, D&D Angels seem kinda boring. But luckily, there are some interesting depictions that we can take from the “biblically accurate angels” - the mysterious, creepy and bizarre! Seraphims, Ophanims or Cherubims as well as some of the more interesting ones from DnD (there have to be some) as well as some heavenly objects and structures. Let’s give the “good guys” something to work with, cause for now the fiends are taking all the fun!
Holy War
Anything related to religious zealots and holy warriors, including militant clerics, paladins, monks of holy orders, flagellants, archangels, sacred relics, battlefield shrines, holy ruins, fallen holy warriors, religious tomes, reliquaries, banners of holy orders, symbolic shields and weapons, shiny religious plate mail, religious tabards, instruments of inquisition, stake for burning a witch, dunking chair, sacred creatures, improved cleric battle spell f/x, holy site f/x. How about religious zealots for other player races? A port of the NWN2 Divine Champion PrC?
India
India is one of the world’s largest and oldest civilizations, yet there is very little content in NWN that can reflect this. Content could include tilesets of Indian civilization (pagodas, temples, cities, etc.), clothing, heads, weapons, wild animals native to India, and monsters from Indian mythology and folklore.
Let’s Go Fly a Medieval Kite
No, not retro Mary Poppins. I’m talking about medieval sports, games, and recreational activities that would be very applicable to many of the DND settings. While this stuff would be mostly used by NPCs, it can help builders make their cities, towns and villages feel more alive by giving NPCs more things to do that doesn’t revolve around the player character. Peasant recreational activities included hunting, fishing, swimming, gardening, dice games, and other stuff. One article that I read claims that medieval peasants had more recreational time due to things like numerous religious holidays than modern people.
Mechanus
Everything about the plane, placebles, new Modron models, an interior or exterior tileset. Prefabricated areas with Placeables wheels, loadscreens and whatever comes to mind.
Neverwinter Epic Laboratory
Who doesn’t love a fine laboratory ? Well: every Wizard, Necromancer or Alchemist would probably kill for one ! Add to the mix, advanced makers like chemists, astronomers, tinker gnomes or any mad scientist worth its salt… To build a good laboratory, we need a delicate blend between magic and science so… Let’s make fantasy science instruments, machines, regents, prototypes, laboratory glass of every kind, tubes, bottles, stills, crucibles, lab creatures (minions, guardians, failed biomagical experiments, golems, etc.). Of course, electric things are an entire subpart of this theme (think doc Frankeinstein lab) and what about some cool prefabs or scripts systems !
The Eternal Champion
Content based on the works of Michael Moorcock, including the Melnibonian Mythos Elric/Stormbringer Saga, Jerry Cornelius, Hawkmoon, Corum, and other incarnations. (These stories were one of the inspirations for the original D&D. They are where the concepts of Law and Chaos came from.)
Upgraded animations
Given the introduction of the possibility of having up to 70 custom animations for each phenotype thanks to EE, it would be interesting to have more variety to create adventure modules or special actions for pw. Create new animations for creatures, characters, fighting styles, emoticons. Special animations: farmers hoeing, people at the table throwing dice, people carrying things, crates, small barrels, wheelbarrow. Craftsmen hammering nails, push-ups. Special actions: people descending into an open manhole, moving sideways on a ledge, tightrope walker.
Weird West
The wild, wild west of cowboy fame. But not just vanilla spaghetti western: a western setting with horror and magic elements. Fire elemental-powered locomotives, undead Indians, magic gold panning, +4 gatling guns, haunted saloons, half-orc prostitutes, demonic telegraph switches, arcane aliens, etc.
New this month are “Let’s Go Fly a Medieval Kite”, “Upgraded animations” and returning for another try is “*Weird West”.
TR