- Ash Williams Vs. Neverwinter
- Cursed Magical Items
- Game in Game
- India
- Make Some Noise, Play Elegant Music
- The Show Must Go On!
- The Stone Age
- The Time Machine
- Vikings!
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Ash Williams Vs. Neverwinter
Maybe you know about Ashy Slashy, Deadites, Necronomicon, Boom sticks, Knights of Sumer, Mexican brujos, skeleton warriors, walking homicidal hands and other similar twisted oddities. This time, we make anything inspired by the Evil Dead movies / series world. Ah yes, it’s Ash we are talking about here… So Gore / Blood / Horror / Chainsaws are welcome. Hail to the king !!!
Cursed Magical Items
I’ve played a few modules where there were cursed items and while they can be a bit annoying for the player, it still has me wondering “why not more?” For example, there was this one module I played that has this longsword that was cursed by the dragon that it was used to kill. This wasn’t something you found out until you walked around with it as you’d take damage while outside by just carrying the sword in your pack. Ideas for Fun Scripts (assuming they don’t already exist): - Scripts to prevent players from removing an item after equipped where the item will just reequip itself. - Scripts to direct your henchmen to pick up items because when you live in world where cursed magical items exist, you’re going to want your henchmen to pick up that “Ring of Elemental Resistance” because you’re not entirely convinced it isn’t actually the infamous “Ring of Mockery” that will hit you with CHA-5 and change your name to Human McHumanFace. Or maybe there isn’t anything wrong with the item at all, and it has no curse. However creatures not native to the material plan are drawn to the weapon because they wish to claim it for themselves such that these other plane beings keep showing up out of nowhere randomly to attack the player.
Game in Game
There are already some nice examples within the vault: 66 in A Dance with Rogues, Magic in Demons, Melee Maidens in Hex Coda, Mastermind (don’t recall where I’ve seen it, so I programmed it new …), There are some casino games in Enigma Island 3, Slot machines in Lankhmar Nights, Guess the card in HOTU. The theme gives the opportunities for some sophisticated scripting and 3d-modelling as well (game boards, pieces, slotmachines, cards etc.)
India
India is one of the world’s largest and oldest civilizations, yet there is very little content in NWN that can reflect this. Content could include tilesets of Indian civilization (pagodas, temples, cities, etc.), clothing, heads, weapons, wild animals native to India, and monsters from Indian mythology and folklore.
Make Some Noise, Play Elegant Music
Yes, we need new food for our (pointed) ears… Are you bored, always earing the same wind sounds or that awful battle music for the 827th time ? This is your opportunity to enlarge the Nwn soundscape. Get your audacity, your microphone and recorder ready, or grab some public domain samples and, to the works… Nature, civilisation, magic and weird noises, frightening sounds, voices, great music (medieval, modern, symphonic, etc.) abound… There is a whole sonic world out there, we can capture and adapt to our favorite game. But please, if you use others works, do verify these are not commercial and always provide artists names references and original tune or sound names.
The Show Must Go On!
Theatre, carnival, freakshows. I was thinking decor placables, masks, throwable rotten tomatoes, ridable people in a horse costume.
The Stone Age
Everything related with the prehistoric times. Rock art, dolmens, menhirs and any kind of megalithic constructions; Stone or bone weapons and tools, primitive fur clothes; Cavemen, Neanderthals or any other kind of hominid. Non dinosaur prehistoric animals, like mammoths, woolly rhinos, Paraceratherium, megatherium, terror birds, sabretooth felines, megaloceros, giant armadillo, megalodon, Gigantopithecus, etc.
The Time Machine
Based on H.G. Wells classic. A time machine, pleasant, flowery gardens where delicious fruits growing under the warm sun, a giant sphynx statue, Eloi fooling around everywhere, Morlocks lurking in dark tunnels surrounded by their strange machines, mutant crabs and butterflies in dead landscapes.
Vikings!
Viking torso armors! Viking heads and helmets! Viking weapons!!! Longer-handled axes, cross-guard swords. Bear-shirts, Berzerkers, bear-skin cloaks. Aurora borealis skyboxes, long ships, long houses. Rowing script minigame, rowing animation? Rune magic.
New this month is “Ash Williams Vs Neverwinter”, “Game in Game”, “The Time Machine” and “Vikings!”.
TR