Thank you. Those look great.
TR
Thank you. Those look great.
TR
In the spirit of celebrating NwN I have again utilised some of Obsidian Dawn’s free brushes to create a batch of placeables. In this instance I have created an extra 31 Arcane Runes (extra to my TR’s Runes). I have made them in both wall and floor variants to give a total of 62 placeables. Because I have used PBR textures to make them glow in the dark, they are currently EE only. For this post I am only posting pictures of the 31 floor variants. So in the toolset they look like this -
Note they are only really intended for interior usage and appear somewhat pale in an exterior area with exterior clear lighting.
With Reset to Black lighting, they are much more visible even in an exterior area -
This difference is even more pronounced at greater distances. Clear -
compared to dark -
Finally, a reminder - we’re now 2/3 of the way through the month. Just 10 days to go.
TR
That gives me an idea: I’ll make some numerals VFX out of my old arcane rune/circles VFX placeables. Should come in handy.
I made a small puzzle. Hopefully it arrived in time
5 colors for each individual Number: Red, green, blue, white and mixed. (too lazy to place all of them on a map ). They have on/off animations and slight wiggle/distortion effect when active.
I’d also like to throw in (birthday) cake models or inventory icons as an idea, in case someone has some time on their hands
Yes please. Any chance of one where Deekin pops out of it (note tongue in cheek comment).
TR
Could be done with a script fairly easily (not tongue in cheek comment )
Not sure if I can get it done in time, but here we go:
I’ll cut a hole in the bottom segment and make an animation with the top two segments popping off. Should be enough space inside to fit a human, deekin or a couple of halflings
@Symmetric, I wanted to do this these days, but you came before me, I’ll have to find something else
Oops, sorry. But I’ll only make a large one for a person to hide in, no small version. You can still give it a go.
Also: That particular model has no textures and I’m having trouble toning down the polycount. I’m actually ended up making a new one from scratch.
The other cake models on Cake 3d model free download - CadNav are in max format though, can’t open them There are cakes with a more reasonable polycount here:
CC0 Chocolate Cake
3December 2020 - Frosted Chocolate Cake
Frosted Cake
Needs an account to download though.
Oops, I forgot to add a smiley face to show the joking tone of my answer.
No problem
I made an entirely new cake, only used the texture from another one. The old one one was too much of a hassle to deal with.
Everybody is doing party things… perfect. I have party gifts!
It’s a coincidence that Aarin Gend is modeling the cake because for this month…
Behold, Aarin Gend Armor Set: for all the bootpouch fans out there. (oh, it’s just me?)
I remade almost all the parts because they are ugly but I kept the original game look as best I could.
Also, Its’s a 20 year old game so it deserves a model makeover. I am working on replacing all the Original content humanoid models like I did with Lord Nasher, but that will be a different upload, for this challenge I will focus on completing a few things… The look is not final, I like to change them when I feel like it but these are what I have:
Very nice! Btw. that Bartender is secretly Aarin Gend, after eating all that cake.
I since switched to a Kobold Filling though
As part of the celebrate NwN strand…
Back in 2017 @TheBarbarian asked me for a suggestion for something to make for the
Custom Content Challenge: October 2017: Gnome Stuff
He had already made some heads for it, wanted to make something else but had no idea what. So more ‘tongue in cheek’ than seriously expecting him to go for it I suggested he make an NwN version of
this AD&D 2nd edition Spelljammer ship -
Note these are built and used by ordinary gnomes, not tinker gnomes.
Thing is he only went and did it even if it did take several months to do it. At the time he said he still had things to do to it and then some time later he left NwN but did say there was nothing else to do to it. What follows has been sitting on my HD ever since, doing nobody else any good. So I have decided to include it here. I say it but there are actually six versions of it in 2 different sizes and an invisible placeable.
In the toolset (zoomed way out) the large ones look like -
and the miniature ones look like -
He also included a demo module which is where the in-game shots are from. On loading this module you start off with the PC apparently walking on the main exterior deck of one of the full-size whelk placeables. You are roughly 10 metres above the ground (I’ll come back to this later).
There is a switch that toggles between the sails being used as awnings and actually being sails -
You can also walk on the smaller battle tower deck at roughly 18 metres above ground -
Ignore the machines in the foreground of this next picture as they are not actually part of the whelk. They are just used as part of the demo to illustrate certain features. The full-size Whelk in the distance is the other colour variant (grey, the one your PC is on is a reddish brown) -
The miniature whelks come in the same two colours and are 2 different types of model. These are the placeable ones -
and these are the creature ones -
Note that none of the miniature ones have the awning/sail switch/animation. On the plus side, it should be possible to write a custom polymorph so that creatures, including the PC, can transform into a creature version miniature whelk which should enable that version of the whelk to be moved around an area.
So how can a PC or any other creature walk around on a placeable above ground? @TheBarbarian created special invisible placeables that apparently use a wok instead of a pwk (e.g. I don’t know the actual mechanics of this but it works). These placeables are cubes that are 10 metres (I think) to a side. They are carefully placed so that their tops coincide with the surface that is to be walked upon. It takes four, for the main deck and an extra one for the battle tower. Final thought, I wonder if these could be used to give the PC the ability to walk on water…
So there you go. To me this is a celebration of what NwN is capable of.
Other than this, I have an idea for a script (that is nothing to do with whelks) that might work the way I want. Should it work, it’ll be my last submission for this CCC (I think).
TR
Final thought, I wonder if these could be used to give the PC the ability to walk on water…
I’ve wondered in the past if something like the invisible cubes could also be used to simulate flying. Several of them juxtaposed would create a sort of invisible floor above the ground on which the flying creatures could “walk.”
@Dustin_Offal see - Custom Content Challenge 2012 Nov - Sea, Air & Land Travel - for the Sanctum Flying System by @Andarian and @Estelindis for something similar to what you wondered about.
TR
Thanks!
Hello everybody! Late, but I’m chiming in. RL made it impossible until now, but now I found some air. So my idea is to add something for a fair, something we call “Geisterbahn”, which translates into “ghost train”, but that’s not really hitting it. In real it looks like this:
So something like a “house of horrors” (if that is the right term) on a NWN anniversary fair, where one can walk inside and gets presented all kinds of NWN-horrors!
I found a way to bake a keyframe of an animation of a creature, so I get “statues”. With that covered, I started to work on the “house”. This is my result so far:
Plan is to make it a placeable. Hope it will work with the polycount and hope, that I find enough time to finish it…