Custom Content Challenge - June/July 2024: Cathedrals!

Time for this month’s CCC! I’ll run it until the end of July since we started mid-month.

The topic this month is:
Cathedrals
If you compare to churches, cathedrals sure are in a superior league. Frequently they mark home for an uberpriest(ess). These buildings are bigger, richer, very sophisticated architecturaly speaking, presenting quasi-incredible feats of engineering. Let’s make our own holy/neutral/evil cathedrals. Think about what you should add (exterior and interior) to our existing Neverwinter Nights temples to magnify or embellish them to the point we can call them awesome cathedrals: high bell towers, balconies, enormous vaults, buttresses, stone annexes, great stained glass windows of all forms and subjects, lots of rich statues, gargoyles, big bells, cupolas, giant deity symbols, extravagant altars, monstrous organs, praying stalls, luxurious carpets, holy/unholy water pools, gold, incense, silk and platinum everywhere… you get the idea… Reverb sounds, music or meditative style songs will improve the experience even more. Prefabs are welcome of course.

Some things you could include in the download/email that would make packaging everything up easier and faster:

  • Any 2da lines needed.
  • Screenshot from in game for use on the Vault page. Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goody. Placeables and monsters should include a portrait.
  • Inventory icons (if needed) of your new goody.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Remember, the Challenge is all about fun, sharing, creativity, and surprise!

This thread is for all sorts of discussion about this month’s theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screen-shots of work in progress and/or finished projects.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here - Custom Content Challenge - Theme Suggestions .

When submitting a new theme, please provide a title and short summary of the theme.

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge.

We’ll try to help!

Have no fear and join the fun!

Email content to: maiyannah@highlandarrow.com

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Anyone working on anything for this?

I don’t have experience with tilesets, but I do plan to see what I can scrounge up for free convertable assets that would be useful in a Cathedral context.

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I’ve been kicking around an idea but I don’t know if it’ll work or if I’ll have much time IRL to work on it if I hammer out the details. But I’ve been slowly poking at things. Since this runs till the end of July I’ve been hopeful I might actually produce something. It’s based on a concept I’m not even sure works so I don’t have anything to show yet.

Just a reminder this is running until the end of July!
I’ll start the poll for the August topic either later today, or tomorrow.

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Waves a Wand of Blender Modeling and instantly knows how to model and animate. Now I can help you guys out. :stuck_out_tongue:

(continued intermittent scurrying)

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Sadly, I’m still not able to get my contribution working like I want so I’m going to have to tap out this round. I’ll keep banging at it though and might re-theme it for a future CCC if I can get the core parts working.

I haven’t had the time for anything myself with real life being a busy period.
Anyone else working on something for this, or shall we just move on to the next one?

I think, it wouldn’t make sense to wait any longer. What’s the next one?

I’ll post it and the poll for the next month once I get into the office!

I had time now, so here it is:

You can also vote for the next one:

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Looks nice.

How do I import this into Blender?? Filename is “Abandoned-Church.max”

Maybe tomorrow I can take it into 3ds max, export to obj and pass it on to you.

That’s very nice of you, thanks.

I sent the link for massage to download from my drive the archive with the obj file.

Well, I had a look on the abandoned church. Seemingly all links of materials to the texture files are gone lost during the convertion. After fixing that, all faces need to be separated to different nodes according to the material (I think there was a function somewhere which dies exactly this.)

That’s nothing I can do on the fly. Maybe I’ll return to this eventually, but I priorisize my other projects higher by now.

Sorry May, no church from me …

Materials would need to be exported seperately from the mesh. Wavefront objs that include the materials will import only the mesh into blender. (I found this out myself importing unity3d models)

Hi! If you have Max, try to export it as an FBX. This way things stay sorted within the model.