- Corrupting Evil
- Cursed Magical Items
- Inspired by Classic Video Games
- Make Some Noise, Play Elegant Music
- Prefab Plus
- Primitive Civilizations
- Something Familiar
- Supermarionation is Go!
- The Stone Age
- The world of Tolkien
“Land itself looked like its master, cruel and insane.”, “Oh god, I am sorry. She… She ate them… How does the human meat tastes like?”, “You have lied to me! The ghost was protecting us from that thing inside your child! Now die! Die for your treachery. And rest of you shall die too, to quench mine rage.”, “Betrayed! Shunned! Now prepare you fools for evil never rests!”, “Hey its just a book it cant hurt me. Can it?”, “Paladins? Blah! those fools cant do what’s is necessary.”, “I need it! I don’t care who give it to me! Gods, devils of demons! Somebody give me power to ordinate the justice!”, “I too used be like you, but this place is no place for good folk, but they also needs an saviour.” - This one is theme of corruption, when heroes are wrapped by the evil of their enemies to become like them like Nietzsche said “He who fights with monsters should be careful lest he thereby become a monster. If you gaze long into an abyss, the abyss will gaze back into you.” This is the game of corruption where experienced heroes cant be distinguished from lesser villains. Where paladins sell their souls to demons to destroy others like the blackguards. Where heroes valiantly fights the ghosts to save the town only to find it reanimating dead for army.
Cursed Magical Items
I’ve played a few modules where there were cursed items and while they can be a bit annoying for the player, it still has me wondering “why not more?” For example, there was this one module I played that has this longsword that was cursed by the dragon that it was used to kill. This wasn’t something you found out until you walked around with it as you’d take damage while outside by just carrying the sword in your pack. Ideas for Fun Scripts (assuming they don’t already exist): - Scripts to prevent players from removing an item after equipped where the item will just reequip itself. - Scripts to direct your henchmen to pick up items because when you live in world where cursed magical items exist, you’re going to want your henchmen to pick up that “Ring of Elemental Resistance” because you’re not entirely convinced it isn’t actually the infamous “Ring of Mockery” that will hit you with CHA-5 and change your name to Human McHumanFace. Or maybe there isn’t anything wrong with the item at all, and it has no curse. However creatures not native to the material plan are drawn to the weapon because they wish to claim it for themselves such that these other plane beings keep showing up out of nowhere randomly to attack the player.
Inspired by Classic Video Games
Build something from, or inspired by, another video game! Sky’s the limit! Make a suit of clothing and cloak that resembles Mario or Luigi. Perhaps model Cloud’s Buster Sword from FF7. A Hylian shield from the Legend of Zelda. Create the classic Imp monster from Doom, complete with fireball throwing. No room for Halo here (too modern). Dust off your old Earthworm Jim cartridge and make that “Queen Slug-For-A-Butt” model you’ve always been dreaming about. Script out your own Lost Woods maze from Legend of Zelda, or maybe make a new 3d model for ol’ King Hippo from Mike Tyson’s Punch Out. Go Greco-Roman werewolf with Altered Beast.
Make Some Noise, Play Elegant Music
Yes, we need new food for our (pointed) ears… Are you bored, always earing the same wind sounds or that awful battle music for the 827th time ? This is your opportunity to enlarge the Nwn soundscape. Get your audacity, your microphone and recorder ready, or grab some public domain samples and, to the works… Nature, civilisation, magic and weird noises, frightening sounds, voices, great music (medieval, modern, symphonic, etc.) abound… There is a whole sonic world out there, we can capture and adapt to our favorite game. But please, if you use others works, do verify these are not commercial and always provide artists names references and original tune or sound names.
How about a prefab challenge? Participants make a single prefab area either from an existing tileset - either vanilla or custom. The only caveat would be that any custom tileset used has to be hosted on the Vault. Optionally, someone savvy with 3D modelling could make a mini-tileset to host their area. The prefab area should be all setup with tricks, traps, monsters, etc. so that any Builder wishing to use it can just drop it into their module. Editor’s Note - Areas can include custom content created specifically for the submitted prefab area.
Bone, stone weapons and armour, crude ironworks. Creatures with tribal tattoos. Huts of all kind (primitive). Tribal ceremonial items.
Additions or modifications to NWN familiars. All-new familiar creatures, new behaviours, new spells that affect familiars, special items that affect familiars right when they are summoned, familiar-related quests. etc.
Supermarionation is Go!
Autumn 2015 was the 50th anniversary of the 60’s hit TV show “Thunderbirds”. So I think it is well past time to have a CCC covering all (well maybe not Terrahawks ) of Gerry Anderson’s puppet shows from “Four Feather Falls” up to and including “Joe 90”. There are the vehicles, the clothes, the characters, the locations (Tracy Island anyone), the sounds, etc. At a pinch, I suppose you could include his live action shows as well (but not the awful live action Thunderbirds movie).
The Stone Age
Everything related with the prehistoric times. Rock art, dolmens, menhirs and any kind of megalithic constructions; Stone or bone weapons and tools, primitive fur clothes; Cavemen, Neanderthals or any other kind of hominid. Non dinosaur prehistoric animals, like mammoths, woolly rhinos, Paraceratherium, megatherium, terror birds, sabretooth felines, megaloceros, giant armadillo, megalodon, Gigantopithecus, etc.
The world of Tolkien
I’m assuming pretty much everyone is familiar with the works of Tolkien. His stuff has been a huge influence on the creation of D&D and it would be great to pay tribute to this in the game of NWN. Submissions could include anything from new creatures and character models (Uruk Hai, Gollum, Shelob, Giant Eagles, Balrog), weapons and armour (Gondor armour, Sting, Glamdring, Narsil), iconic locations and tilesets (the Prancing Pony Inn, Weathertop, Rivendell, Hobbitton), portraits, scripts - whatever. There’s plenty of scope for creation, something which should suit modders of all abilities.
New this month is “Corrupting Evil” and returning for its second appearance is “Supermarionation is Go!”.