Custom Content Challenge - September 2021 : Humble Building Bricks

The theme for this month’s challenge: Humble Building Bricks:

Every module builder will someday have to build a wall in the middle of a room, block a tunnel with a rock pile, make a custom pier, make a frame to add a door to this irregular shape mountainside, invent a special ruin, build fortifications, assemble a credible giant water puddle… And sometimes you need to hide tileset unwanted parts with handy placeables too. Simple construction placeables parts: Rocks, wood beams, planks, bricks, wall fragments, stone floors, roof tiles, fountain modules, table parts, light effects, column chunks, column tops and bottoms, wheels, modular well/hole kit, etc.

This theme was suggested by @CaveGnome.


  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine. Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don’t be afraid, just try, you’ll be surprised!
  • “Custom Content” includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to (or a non-Vault link provided) by October 1st, 2021. Sooner than that is perfectly fine too. :wink:

Some things you could include in the download/email that would make packaging everything up easier and faster:

  • 2da lines needed.
  • Screenshot from in game for use on the Vault page. Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goodie. Placeables and monsters should include a portrait.
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Remember, the Challenge is all about fun, sharing, creativity, and surprise!
  • This thread is for all sorts of discussion about this month’s theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here - Custom Content Challenge - Theme Suggestions .

When submitting a new theme, please provide a title and short summary of the theme.

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge.

We’ll try to help!

Have no fear and join the fun!

And finally, you can:

Custom Content Challenge - Theme Suggestions.
Vote 4 for October’s theme.
Email content to:

1 Like

As a builder, it’d be nice to have some illusory walls, i.e. blocks line of sight but allows walking through. Even better would be a set of identical placeables, some preventing walking while others allowing them.

If you are on EE, that is easy enough to do -

  1. Put the placeable wall somewhere inaccessible to the player
  2. Use SetObjectVisualTransform() to position the walls visuals where you want to block stuff.

Remember SetObjectVisualTransform() only affects the visual part of whatever you use it on. The placeable walkmesh part remains wherever you put the placeable in the first place.



Yes, that does indeed work through scripting. Thank you. I should add that it also works by manually doing the visual transform on the object’s location.

Now all we need are some placeable walls that match interior tilesets, e.g. Castle Interior, Fort Interior, Classic Dungeon, Versatile Dungeon, etc.

OK. To get the ball rolling and to actually contribute to a challenge (the first in a long time), I present to you, a lightweight alternative solution -

A “fake” wall and a “real” wall. They’re both planes, only visible from one side. One you can walk/run/jump/whatever through and the other you can’t. In other words the “real” one has a functioning pwk. Both use the same texture and both are 3mx3m. Ideal for blocking off small areas. They will come in 2 flavours 1.69/Diamond (single texture) and EE (with full PBR inc. mtr file).

The PBR texture is a re-built one from the Large Public Domain Fancy Mapped Texture Pack. I rebuilt it from the diffuse so I could have a roughness map that matched the rest of the maps.



Things I’m thinking of dumping…

A bunch of placeables extracted/recreated from tiles:
a 1x1 tile size forest placeable, lighthouse, wooden tile walls for places that wont let you build
a big oven, shop table, kitchen table, chair

The rest are originals:

  • I usually make them in half tile, full tile and double tile sizes (fences, walls)
  • If applicable I make them in both left side and right side (like the tavern bars and big cages)
  • all tables are the same height
  • all doorways can fit regular doors
  • All big walled things have hollow pwks (fountain pool, mini arena, doorless cages) you can put things inside but you cant walk out you have to script it.
  • the giant bed and banner things (@Proleric’s Enigma Banner) are made specifically to fit in the castle dais tileset, the long carpet was made to continue the dais banner carpet
  • fountain pool and fountain table have animated water. Creatures can bathe in the fountain pool
  • except for the carpets and bed, everything has pwk that blocks movement

Quick question. If I take some untextured models and texture when both sides (model & texture) have been published on here as separate downloads are they still new enough to NwN to submit to this challenge? Opinions please.


I would consider that new enough. to submit

1 Like

In that case we have now got 22 rock clusters from 11 models and 2 PBR textures.

Both models and textures are by yughues on deviantArt, I just married them together and adjusted them to work in NwN EE.

Ooops, looks like there’s a pair not visible in that picture.



I’ve got some fissures and secret doors I’ll be submitting - fort interior, barrows, and maybe a few others. The secret doors are textured so as to blend into the wall texture they’re seated against.

I’ll post some screenshots in the not so distant future.

They’re from my wip module.


As walls were mentioned I took a look at @ChaosQueen_Kara_8’s Chaos Wall Pack. I have plans along those lines (in addition to the 2 lightweight ones) but before I get started I have created PBR maps to replace the original textures. So they’ll be bonus content for this month’s challenge. Might throw in some colour variations as well (not yet done though).

Hmmmm, might just be making up for all the challenges that I couldn’t think of anything to do for. Anyway, with a bit of luck there is more to come from me for this month.


Real walls (as opposed to that pair of planes) done - all 28 of them -

Here is a list of what I’ve got working -

  1. Alien Barrier
  2. Basketry New
  3. Basketry Old
  4. Black Leather
  5. Blue Crystal
  6. Bone Structure
  7. Bottle Cap Wall
  8. Bubble Wrapped
  9. Camouflage Autumn
  10. Camouflage Jungle
  11. Camouflage Winter
  12. Ceramic Wall
  13. Chain Link
  14. Emerald Wall
  15. Fencey Wall
  16. Furry Wall
  17. Gears Wall
  18. Glass Mini Tiles
  19. Gold Coins Wall
  20. Jewelled Wall
  21. Mossy Stone Wall
  22. Orange Plastic Barrier
  23. Perforated Blue Plastic
  24. Perforated Metal Wall
  25. Rough Wooden Wall
  26. Tiled Concrete Wall
  27. TMA 1.5
  28. Wall of Ice

All are EE only as all use 2 or more PBR maps and a .mtr each. Apart from tearing my hair out at times, that was fun.

A few notes on that list. Numbers 8 - 11, 13, 22 - 24 are to a greater or lesser degree see-through (“camouflage” are all “decorated” camouflage nets). The one I’ve cheekily called TMA (Tycho Magnetic Anomaly - 2001: A Space Odyssey) 1.5 is called that because it has the blackest black that can be achieved with EE’s PBR - No reflection at all.