Enhance already existing content from any source, previous CCCs, CEP, CTP, vault, base game. data…
This theme was suggested by Shadooow.
Guidelines:
It must be fully working in game.
Use of vanilla NWN or publicly available texture is fine. Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
Teamwork is welcome.
Beginners most welcome. Don’t be afraid, just try, you’ll be surprised!
“Custom Content” includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
All submissions must be finished, working, and emailed to nwvaultccchallenge@gmail.com (or a non-Vault link provided) by the first of the following month. Sooner than that is perfectly fine too.
Some things you could include in the download/email that would make packaging everything up easier and faster:
Any 2da lines needed.
Screenshot from in game for use on the Vault page. Formats: .bmp, .jpg, .png, or .tga
Portraits (if needed) of your new goody. Placeables and monsters should include a portrait.
Inventory icons (if needed) of your new goody.
Any credits you would like listed.
If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
Remember, the Challenge is all about fun, sharing, creativity, and surprise!
This thread is for all sorts of discussion about this month’s theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screen-shots of work in progress and/or finished projects.
If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here - Custom Content Challenge - Theme Suggestions.
When submitting a new theme, please provide a title and short summary of the theme.
If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge.
One type of thing that I think could do with being seriously redone are the standard merchant’s shingles especially for EE. Seriously, are there no expert carpenters in whatever D&D land we are adventuring in?
So what about you? What do you think could do with a make-over? Model? Texture? Script? Icon? Whatever?
I don’t have the chops yet to contribute to the things I’d love to see remade, I’m afraid. Though if the couple of scripts I’ve recently submitted are considered helpful feel free to include them.
Just got back into NWN after years but this topic seems too good to pass up.
I am looking into polish up/fixing some scripts and my friend is looking into doing some model improvements. If there’s anything related to dynamic races/player races or PnP gameplay people are interested in particularly you can make a request. I’ll have some previews in a couple days once I figure out exactly how much I’m likely to be able to finish by the end of the month.
Alas the challenges are only for stuff that hasn’t already been published. For this month there is an exception. That is if it is an improvement/remake on the already published stuff.
This texture looks rather crappy after deleting the previous picture. Is there anywhere a clean shelf like this without any picture? Alternatively: Which Texture can I use instead for the hanging sign?
Carpet repair! This is for CEP stuff as opposed to vanilla NWN, but hopefully enough people use it that it will be helpful. A while back I worked on a retexture for some of the carpets in Aria’s Flooring and Jeffbarrow’s Carpet Pack, both of which are in CEP. The textures mostly seem to be scans of carpet photos, and a few of them have distortions, photography artifacts or ugly white edges that show up in game. So I did my best to clean up the textures. There were a couple that were a bit too distorted to even try to fix, but in the end I got about fifty-ish of them. Examples:
Still working on a system for randomizing the placeables but it can now use different placeables for the various dungeon bits and rotate them. I’ve also corrected the outer wall overlaping, which became apparent with different and rotated placables.
Should also be able to get it placing monsters, treasures etc in rooms. I can’t do much about seeing over the walls, so I wouldn’t recommend using this for all your dungeons. But combined with the Geomorph system or used for something like a hedge maze here or there I think it should be interesting.
Unfortunettely the dungeon generator I’m improving is placeable based. I’m not really sure how to change tiles during runtime, if that’s even possible. The closest I’ve seen is the Geomorph system that stiches together a random dungeon from area templates, but each area/Geomorph is still based on one of the templates.
You could use for eg, the wall type placeables that Lady Patricia has in her urban placeables thing, though joining them together in a way that looks good would be a complex problem.