i’ve been playing around w/creating some custom projectile effects and i’ve run into a problem. although the projectiles are sailing through the air nicely and arriving at the target correctly, the vfx is also appearing on the target’s impact node immediately when applied. this only seems to happen w/trimesh models and emitter-only models with
spawntype 0 ; emitter-only models with
spawntype 1 don’t have this problem. ideally i’d like the vfx to be applied to the target only on impact. this is what happens with ammunition projectiles for example, but that behaviour is hardcoded in the game client.
i’m thinking this might not be solvable, but thought i’d throw it out there in case anyone’s already covered this territory before. anyone have any ideas about how i could get this to work ?
NWN diamond 1.69.