Custom Tilesets in the Toolset?

I’m having trouble getting tilesets to appear in my toolsets, and my googling has failed. Do I have to put the .2da for a tileset in my override folder so it will show up in the toolset, or do I add the 2da as a hak?

On a related note, if I use multiple tilesets, do I have to merge the 2da files? If so, is there an easy way to do this?

Thanks!
Matt

You need to modify both the tiles.2da and tilesets.2da files. They can either be a hak that’s added to the module, or in the Override folder. There can only be one of each, so you’ll need to do a merge. I use a text editor to do a 2da edit/merge, but… hmm, you could give KevL’s Yata a try and see how it works for you.

note: possibly beta. not sure …

I haven’t had time to test it rigorously in the realworld, but haven’t heard any complaints/bugs about the current release in ~1 week

Thanks for the replies, I have been away from the toolset a while and my memory isn’t what it once was. I was trying to get the RWS Deep Halls working and it wouldn’t show up even after loading the 2da hak so I thought I would ask for expert help. :slight_smile:

  • Matt

edit: I can get the RWS deep halls metatiles to show up now, but not the tiles. :confused:

Have you got any other .hak files in your module? If one of those has the .2da file, it may be picking that up.

Thanks for the reply! I ended up being lazy and used Kamal’s excellent tileset project, that covers ALL the bases. :slight_smile:

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