Custom Tilesets in the Toolset?

I’m having trouble getting tilesets to appear in my toolsets, and my googling has failed. Do I have to put the .2da for a tileset in my override folder so it will show up in the toolset, or do I add the 2da as a hak?

On a related note, if I use multiple tilesets, do I have to merge the 2da files? If so, is there an easy way to do this?


You need to modify both the tiles.2da and tilesets.2da files. They can either be a hak that’s added to the module, or in the Override folder. There can only be one of each, so you’ll need to do a merge. I use a text editor to do a 2da edit/merge, but… hmm, you could give KevL’s Yata a try and see how it works for you.

note: possibly beta. not sure …

I haven’t had time to test it rigorously in the realworld, but haven’t heard any complaints/bugs about the current release in ~1 week

Thanks for the replies, I have been away from the toolset a while and my memory isn’t what it once was. I was trying to get the RWS Deep Halls working and it wouldn’t show up even after loading the 2da hak so I thought I would ask for expert help. :slight_smile:

  • Matt

edit: I can get the RWS deep halls metatiles to show up now, but not the tiles. :confused:

Have you got any other .hak files in your module? If one of those has the .2da file, it may be picking that up.

Thanks for the reply! I ended up being lazy and used Kamal’s excellent tileset project, that covers ALL the bases. :slight_smile: