Is it possible to add a delay between feat uses without nwnx?
For example: I want to limit the knockdown spam and add ~6 seconds delay between next possible usage of that special attack.
If it’s possible: where and how to catch that event (special attack used) and how to not allow player to use it again until the counter stops?
So I guess it would have to work like that:
- catch when special attack is used
- start a counter and disable player from using that attack again until the counter reaches x (seconds in this case)
- send a proper info if a player tries to use it (with some
FloatingTextStringOnCreature
) - enable using the special attack when counter stops