How does it work? I tried “EffectDeath (TRUE)” on several creatures, but seemingly it doesn’t work.
I have seen a splatter animation/effect several times and would like to know, how it is generated.
How does it work? I tried “EffectDeath (TRUE)” on several creatures, but seemingly it doesn’t work.
I have seen a splatter animation/effect several times and would like to know, how it is generated.
Try applying 9999 damage maybe that helps. But not sure if it is supposed to work. Probably not.
Also player will never explode upon death and also this is controlled by violence settings somewhere in options.
Check out the HyperGore module? It’s a hak or override.
I call a module where your OC shakes and splatters, then turns into a skeleton, then dies. I can’t recall the module, alas. This was years ago.
There are some prerequisites for it:
SetIsDestroyable
Then either it must be EffectDeath with the spectacular death or it’s an amount of damage via. EffectDamage (or an attack) equal to their max hit points / 2 (eg a 50 HP creature being dealt 25 damage at once).
Are we talking about the gib system? Yes their engine based and nice to know what the damage required for it is. I asked all over and no one gave me the info., thanks jasperre. Anyhow you can do it all through scripting too as I have in my base and set your own requirements.
That I tried, exactly with these settings. With a Human and a Minotaur. It doesn’t work. Maybe there are some wrong violence or gore settings, as Shadooow mentions, but I didn’t find any.
@ ShadowM: Actually I’m looking for an effect, which is already on the engine without expansion, and a way to fire it at will. If seen it, but don’t recall where.
@thegeorge :Could it be that such an effect is somewhere in the Desert Rose?
Yes you have to have your violence setting to the highest and it also depends on your difficulty setting. That my point it hard-coded so you cannot fire it at will. You probably seen it through a scripted version.
Right! to be more specifig, I want this script !!!