NWN1 original Aurora scripting engine.
I’m working on a module that involves locations that gradually flood. I’m using the
Water, Low 4x4 placeable, but as the water rises (by creating new placeables at increasing Z coordinates and deleting the old ones) I need to know whether certain things have been ‘submerged’ – i.e., whether they’re underneath the placeable.
Not just at a lower Z coordinate, but actually underneath, because not all parts of the location have rising water.
Is there a way to determine this? Alternatively, is there a way to determine the bounding box of a placeable?