SOLVED: The problem was due to a function that I was using - See last post.
Now this is one of the weirdest bugs I have ever encountered … I will add screenshots to show what I mean … Any guidance appreciated.
UPDATE: Actually, I just discovered another part of the wall had disappeared on a reload and fresh test - and the only effect that was “running” then was lightning in the area.
UPDATE 2: It appears that converting placeables to environmental objects may resolve the issue. However, that has currently messed a couple of other things up, like doors, which I need to fix.
UPDATE 3 (POSSIBLE SOLUTION): OK, I believe I can confirm that changing placeable object to environmental objects does appear to fix this problem, even though it was not a problem in the past.
I am still interested if anybody else has come across this or something similar with respect to placeable objects and potential effect issues.
- Wall with archway OK.
- Beam affects start and finish.
- Save game after beams have finished.
- Reload game, and the wall is missing its archway.
Now the supporting screens …
The first shows the archway intact!
The second shows the beam effect passing through textures.
Look closely at the save image (arch shows present still).
Arch missing on a reload!
Sometimes, the entire building can be missing and other parts of the wall. It looks as though the “beam” effect somehow damages the objects that make the wall, etc.
Any advice appreciated.
Wall now missing!