i thought this might be a model-related issue, but nobody in the custom-content forum answered, so i thought i’d give it a shot here.
i’m trying to puzzle out how to make doors block [or not block] line-of-sight. i’ve started with a standard bioware door that, i believed, shouldn’t block line-of-sight. it’s the portcullis bridge door in the crypt tileset.
i thought line-of-sight was controlled by the door’s
BlockSight entry in
doortypes.2da , but that doesn’t seem to be the case. i was surprised to find out that my test door actually does block line of sight. this door is created from template
nw_door_ttr_06.utd and further to the model
tdc_udoor_07.mdl . it appears as
TILE110DOOR0 in the
.set file, which is a tileset-specific door whose index is 32. however, the entry for door 32 in
doortypes.2da already has
BlockSight set to 0…
any ideas ?