i’m trying to puzzle out how to make doors block [or not block] line-of-sight. i’ve started with a standard bioware door that, i believed, shouldn’t block line-of-sight. it’s the portcullis bridge door in the crypt tileset.
i thought line-of-sight was controlled by the door’s BlockSight
entry in doortypes.2da
, but that doesn’t seem to be the case. i was surprised to find out that my test door actually does block line of sight. does the model itself or the .dwk
also play a role ?
i back-referenced the door to template nw_door_ttr_06.utd
and further to the model tdc_udoor_07.mdl
. it appears as TILE110DOOR0
in the .set
file, which is a tileset-specific door whose index is 32. however, the entry for door 32 in doortypes.2da
already has BlockSight
set to 0…
has anyone here had experience designing doors, or could help shed some light on this ?
thanks.