Is it just me, or has the delay in rendering dynamic placeables got worse in recent versions of EE?
In 1.69 dynamic placeables generally appear instantly when you enter an area or load a saved game, so that they seem to be baked into the tiles. Sure, there are lighting differences, and rendering fails at 40m, but otherwise they look fine.
In EE now, for small non-static placeables, I can just detect a fade-in, but maybe players won’t notice. For larger placeables, it’s problematic. For example, I doubled the size of a carpet. In game, I see the bare floor for a moment, then the carpet gradually fades in.
I guess I could black out the area while this is happening, or double the size of the model and make it static, but that kinda defeats the object of scaling placeables.
Does anyone have a better workaround?