Also not sure if this is a good place to report bugs but:
There seems to be some weirdness going on with the preview window in the toolset when changing plt colors on an object (clothing, part based creature, some helmets, possibly other instances). It is really inconsistent, but in many cases, selecting a color will switch display of some (not all) of the parts in the window. In other cases selecting a color will lead to displaying a metallic texture (as if there was a bug with the texture) for some parts instead.
This occurs only in the preview window → leaving the current window will show the parts in question correctly again.
Not sure if I’m doing a great job of explaining this.
To reproduce one example:
→ place any creature down in an area
→ edit the creature
→ select a part based appearance (Human for example)
→ equip the creature with studded leather armor
then either:
→ right click on the equipped armor and switch color of leather 1
or:
→ go back and change the creatures skin color in the appearance tab
Possibly only a problem on my side? I’m using a GTX 1060 with driver version 527.56.