I’m not sure whether Beamdog have fixed all the doors issues, but they have fixed some.
1.79 - fixed some doors becoming unclickable after having been destroyed, despite having a scripted transition present.
1.76 - door boxes now again don’t have a highlight when mousing over them.
1.75 - doors can now once again initiate conversations with players.
1.75 - the game engine does not assign (nw_g0_conversat) to doors … with no script set anymore
1.74 - doors will no longer run default.nss for scripting events if no script has been declared.
1.74 - Auto-created area transition script when editing a transition door or trigger’s OnClick event was not the same as nw_g0_transition. It is now.