EffectKnockdown() prevent select

So I have this creature that have the EffectKnockdown() set to permanent. You can still click on this creature though, to try to talk to it for instance, and it then stands up again. I guess there is no way to prevent it from happening, like make the creature unclickable or something through scripting?

Alright, I solved it. Found another old post somewhere suggesting putting a blank script in the OnConversation of the creature (thankfully I don’t need the PC to be able to talk to it at all) and then I put a

SetOrientOnDialog(oCreature,FALSE);
SetBumpState(oCreature,BUMPSTATE_UNBUMPABLE); 

in the script where the creature is knocked down.

1 Like