I have a case where I want a friendly NPC to stop fighting and not be attacked.
I prefer not to use SurrenderToEnemies() in this particular case, because they may need to resume hostilities, which might mean tracking a lot of personal reputations.
I find that EffectSanctuary() with DC 127 does exactly what I need.
Minor issues:
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Bizarrely, enemies just stand there, instead of finding a new target (something I can fix, of course)
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The log window reports the PC’s Will saving throw, even if the effect creator is the PC or the module (a minor glitch I can live with).
Any insights?