Thanks to Kamal’s great special effects viewer, I have been able to grab some super cool effects for my mods. However, some of them are proving difficult to get to work. The main ones I am having issue with are the gaze/beams (Nightwalker, Succubus, etc…). When I add them to a script, the aura around the casters head works fine, but the beam itself doesn’t appear (this is also the case when I add the effect to an npc in the toolset). I was able to resolve this for beholder rays, by locating and implementing the beholder ray script in the toolset, but I can’t locate such a script for these gaze effects. Most cones and in game beams work as shown and are not hard to script. The beholder rays all had a ‘EffectBeam’ number and a body_node number, does anyone know if there is a list of these, and if these gaze/beam effects are on it? Or if you have been able to get any of these to work, please share how.
If NWN2 is like NWN1, some effects may be hard coded references in spells.2da. In NWN1, there are ~10 “Beholder_Node” spells around line 776-786 of spells.2da; they reference vpr_raybeholda_1/2/3/4. A number of spells use a combination of 2da references and scripted effects to achieve their overall visuals.
Hopefully that helps, even if I’m off topic with NWN1 commentary.
-Dave
Thanks. You will notice that I did note I had solved for beholder rays, those work np. The effects viewer does display effects from the various related 2da’s, and I can find most in their connected spells/feats, but not the gaze/beams. I may have to review the King of Shadows’ feat/spell list to see how it lists the nightwalker’s attacks and effects, to see if I can grab the right commands for my scripts.