As well as this more interesting stuff I’ve made a lot of additions to the main substance of the tileset (terrains and crossers). There’s one new crosser, a narrow house based on the gazebo crosser. I’m also working on making terrains and crossers combine better; a lot of the new tiles contribute towards this.
Just thought I’d let folks know what’s going on. I like the work Quevy is doing, which encourages me to try more things with the tileset.
The fountain looks very nice, but it would make sense to replace at least those parts of it that are in direct contact with water by some kind of stone instead of wood.
Zwerkules, I had the same thought. I just wasn’t sure which stone texture to use, so I made it in wood for initially.
I am trying a variant of the gazebo crosser with a carved tree “screen” but it’s fairly high-poly for NWN (each carved tree is ~1.1k faces double-sided, ~570 single-sided, so just the number I put into each tile in the bottom pic is 4.5k faces). I haven’t done too much high-poly tile work because I try to respect the overall look of the game, so I’m not sure how much of a load this exerts? I can only see the engine takes a little longer than usual the first time it paints the tile.
Very nice indeed, especially the tree-like trellis(?).
As far as a rock lining of the fountain, marble has a lower density than granite or basalt, so a marble shell would be easier to support with a wooden structure.
Wellllll I was thinking when I find or make the right stone texture for it I’d leave the original wooden one in, just in case anyone likes it that way, and add a stone one as Fountain 2 or something. Nice to know that would be useful to at least one person!
Great idea. For the all-wood one, it might be nice if the wood next to the water looked slightly different, but all-wood is nice to have available.
Also, imho, keep the tree “screens” on the gazebo. Today’s computers should be able to handle it, and they look great. I think they would only risk feeling out of place if you were adding them to an old tileset.
Thanks, in the end I did. I’ve made a bunch of variations of each gazebo tile with more or fewer tree screens. I also used the screens to make this quick wall/fence-type crosser:
The screens were a real pain to get right (sooooo many smoothing groups), so I guess I’ll put them to use however I can.
Edit: Uploaded my updates to the NWVault project page and the Steam workshop.
Those just look beautiful. It looks like you got the “trunk” of the trees to be the same size at the base as the plain bases of the fence, if that makes sense? Either way, just looks really good.
A long time ago, I promised a secret cave behind a waterfall. However, I wasn’t sure what approach to take. Finally I decided to make a rocky path crosser that can be applied over the treetops and around the edges of the mountains, so people can make custom paths to custom waterfalls. It is taking a lot of tiles and is a bit tedious (many of the tiles I’ve made I don’t expect people to use, but they have to exist to enable other tiles to be painted). Bit by bit it’s getting done. I feel like it’s worthwhile to give people more flexibility.
Oh, like a kids treehouse but one built for elven children. Maybe the size of a shed and attached to branches above the “ground level”. Does that make sense? I was just curious.
Actually, these days I’m looking at the city version on the ground, but I can’t find the time to go on with it, too many things to do and too little free time.
To be honest, I haven’t had time to work on this for years. I left the behind-waterfalls cave system unfinished. I don’t expect I’ll be able to get back to it any time in the next few months. But it is nice to think about having more time to return to this at some stage in the future. I certainly have no shortage of ideas. But I think we all know that actually translating the ideas to content takes a lot longer.