As well as this more interesting stuff I’ve made a lot of additions to the main substance of the tileset (terrains and crossers). There’s one new crosser, a narrow house based on the gazebo crosser. I’m also working on making terrains and crossers combine better; a lot of the new tiles contribute towards this.
Just thought I’d let folks know what’s going on. I like the work Quevy is doing, which encourages me to try more things with the tileset.
Zwerkules, I had the same thought. I just wasn’t sure which stone texture to use, so I made it in wood for initially.
I am trying a variant of the gazebo crosser with a carved tree “screen” but it’s fairly high-poly for NWN (each carved tree is ~1.1k faces double-sided, ~570 single-sided, so just the number I put into each tile in the bottom pic is 4.5k faces). I haven’t done too much high-poly tile work because I try to respect the overall look of the game, so I’m not sure how much of a load this exerts? I can only see the engine takes a little longer than usual the first time it paints the tile.
Wellllll I was thinking when I find or make the right stone texture for it I’d leave the original wooden one in, just in case anyone likes it that way, and add a stone one as Fountain 2 or something. Nice to know that would be useful to at least one person!
Great idea. For the all-wood one, it might be nice if the wood next to the water looked slightly different, but all-wood is nice to have available.
Also, imho, keep the tree “screens” on the gazebo. Today’s computers should be able to handle it, and they look great. I think they would only risk feeling out of place if you were adding them to an old tileset.
A long time ago, I promised a secret cave behind a waterfall. However, I wasn’t sure what approach to take. Finally I decided to make a rocky path crosser that can be applied over the treetops and around the edges of the mountains, so people can make custom paths to custom waterfalls. It is taking a lot of tiles and is a bit tedious (many of the tiles I’ve made I don’t expect people to use, but they have to exist to enable other tiles to be painted). Bit by bit it’s getting done. I feel like it’s worthwhile to give people more flexibility.
To be honest, I haven’t had time to work on this for years. I left the behind-waterfalls cave system unfinished. I don’t expect I’ll be able to get back to it any time in the next few months. But it is nice to think about having more time to return to this at some stage in the future. I certainly have no shortage of ideas. But I think we all know that actually translating the ideas to content takes a lot longer.