I have a village of “COMMONERS” and a script that turns them to another faction (my own) that is hostile to the PCs.
Yet, after turning them to the new faction and becoming hostile to the PCs, when scripted to attack, they simply run away! The cowards!
Now, I recall reading somewhere about the commoner faction, and so I allocated my own “MYCOMMONER” faction and did the same thing - and they still ran away. Nearby NPCs with different factions (DEFENDER and MERCHANT) did NOT run away, and attacked as expected.
All NPCs had been turned and asked to attack by the same script. The problem is that some did so (the brave ones) and the others simply ran away.
What am I missing here?
I even tried adjusting reputation and double checked the faction table.
EDIT: As another test, I converted all the villagers to MERCHANT (same as the merchants) and they still acted differently to the “natural” merchants.
EDIT: Also, there is a “companion” NPC who is also “COMMONER” faction, but DOES respond correctly. The whole thing is most strange and appears to have a life of its own.
Thanks in advance, Lance.