Factions problem

You will still run into issues with every other creature as long as you have a modified (like that) nw_c2_default2 in your module. See my previous post for a safe solution.

I’ve copied that guard script under a different name and deleted the nw_c2_default2 script from the sidebar. Is that enough ?

Yeah, it should. Do the goblins attack now?

So that must have been because I clicked save on that script rather than save as . . ? It became the default On Perception script?

They’re angrier than a horde of angry goblins !!!

Thanks again. Sorry for wasting your time.

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