I plan to make my own “reforged” style mod for CEP 3 that covers all weapons and armor from the base game, including NPC weapons and armor with remade UTI blueprints. This is using my selection of parts which will mainly be from CEP 3.03 or other authors that might not be included in CEP if I find something I like. In a separate HAK file, I plan to make new blueprints for every kind of item and add them to a remake of the standard toolset palette with items from other DnD games like Baldur’s Gate 1 & 2, Icewind Dale, NWN 2, and other DnD lore-friendly weapons from the DM guides that wouldn’t be out of place in the base game campaigns.
Content Used and Modified
CEP 3.03 and NWN: EE are the basis. Other people’s work from CEP 3.03 has been used so far to make the longswords. The majority is Shadowhawk’s stuff, a bit from BB’s Celtic Weapons, Faenor’s Medieval Armory, and a few modified parts from Deph’s Armory 2.
I aim to find suitable models and icons (or create and modify them myself) with a more authentic and practical look to replace all existing models and remake all blueprints using the newly available options. I think NWN does an amazing job with the atmosphere, tilesets, and music, but the design for a lot of the armor and weapons look too chaotic and strays far from the concepts that inspired DnD fantasy, like history, Tolkien, mythology, and more traditional fantasy themes that I’ve come to appreciate. Most NWN item models disregard practical design and seem to lean into making things look more impractical in a way I find distasteful. I can handle a bit of artistic freedom from authenticity to suit the theme, but NWN takes weapons and armor to a place that feels unintentionally awkward and ridiculous.
I’m not satisfied with the reforged mod because I want an authentic redesign than the original NWN weapons. Although, I appreciate the work it took to remake all the base game weapons. I also want to take the reforged idea further, recreate all armor and garb, and add more item blueprints from DnD lore and other DnD games.
What’s Done So Far
Done with remaking all the basic longsword parts and adding a few new ones to include TGA files. I have also remade all the UTI blueprints to use the models and TGA icons to suit each sword. This includes all longswords available from the toolset palette under ‘Weapons’ and the Tenser’s Transformation sword. I haven’t yet changed NPC longswords such as henchmen weapons or ones used by monsters.
For the longsword models, I’ve replaced them and modified other authors’ models to create new ones, such as jeweled pommels and just a few models that didn’t look too impractical from Deph’s Armory 2. Additionally, I’ve added new color options for all blades 1-8 and most of the jeweled pommels. The new color options 1-9 are: silver/steel, gold, bronze, darksteel/adamantine, iron, blue, red, green, and purple.
For the TGA icon files, I tried to keep the icons’ style close to that of the original game while keeping them true to the models I use. Most of the icons I created myself in GIMP, but some are modified versions of other authors’ and base game icons. I’m fairly new to using GIMP, and I’m no artist, so it took me quite some time. They are not pixel-perfect, but I think the results are great compared to what I expected I’d be able to make.
The new UTI blueprint files for longswords from other DnD games and DM guides are not included in the file below, partly because I’m unsure if that’s a copyright violation. I’m still tweaking them and might add some new ones. So far I have over 70 new longswords to add to the base game.
This file will require CEP 3 or all of the texture files from the mod authors’ content I’ve used, which are included in CEP 3. The ‘ensrick_weapons.hak’ should be loaded just under ‘cep_2das.hak’.
ensrick_weapons.zip (671.2 KB)
I want all the new blueprints for items that are not NPC-only items to be available as loot in all the default loot scripts and all the base game DnD campaign modules. I’m not sure if simply importing a HAK containing new UTI blueprints into a campaign module means that those items will be included in the loot tables. If not, how?
Can I make DnD content that includes weapons, armor, and items not already featured in NWN from other DnD games and lore using the OGL, or is that a violation of copyright?
Any useful feedback or advice for my project so far?