Floating walk bug / "ghost walk" when creating a module


#1

Hi,

I am baffled by this issue. NWN2 and all its expansions work fine on my system, but whenever I create a module (even a small test area) the PC’s walking animation is messed up. He/she just floats along with arms slightly raised, like a zombie or ghost.

See video here:

https://youtu.be/J34vmtig4K4

Again, this never happens in the main game, expansions, or the test module included with the game. I am baking the area as required, so the walk mesh is not the issue either.

Can anyone help?


System specs below (via dxdiag), and I’m running Nvidia v 391.24 drivers:


System Information

Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
Language: English (Regional Setting: English)
System Manufacturer: ASUS
System Model: All Series
BIOS: BIOS Date: 02/11/15 20:41:12 Ver: 05.06.05 (type: BIOS)
Processor: Intel® Core™ i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
Memory: 32768MB RAM
Available OS Memory: 32668MB RAM
Page File: 6141MB used, 59294MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.17134.0001 64bit Unicode


DxDiag Notes

Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.


DirectX Debug Levels

Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)


Display Devices

Card name: NVIDIA GeForce GTX 1080 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1B06&SUBSYS_66963842&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 27461 MB
Dedicated Memory: 11127 MB
Shared Memory: 16334 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.644055,0.332531), Green(0.286633,0.601086), Blue(0.152844,0.076672), White Point(0.313000,0.328625)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: ASUS VH242H
Monitor Id: ACI24F3
Native Mode: 1920 x 1080§ (60.000Hz)
Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\Sys tem32\DriverStore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\System32\DriverSt ore\FileRepository\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileReposi tory\nv_dispi.inf_amd64_95d88c9d04436846\nvldumdx.dll
Driver File Version: 23.21.0013.9124 (English)
Driver Version: 23.21.13.9124
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.3
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:False
Driver Attributes: Final Retail
Driver Date/Size: 3/14/2018 5:00:00 PM, 949016 bytes
WHQL Logo’d: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5846-11CF-5678-9B461BC2DA35}
Vendor ID: 0x10DE
Device ID: 0x1B06
SubSys ID: 0x66963842
Revision ID: 0x00A1
Driver Strong Name: oem25.inf:0f066de35d9aeff6:Section118:23.21.13.9124:pci\ven_10de&dev_1b06
Rank Of Driver: 00D12001


#2

Have you made any changes to the appearance.2da file? It sounds like the wraith animation.


#3

Hi @rjshae - I didn’t make any changes to the .2da file that I’m aware of

I do have 3 mods installed in the override folder for use during play (Item Appearance Changer, Portrait Pack, and the Facelift pack). Looking through these, I didn’t notice any 2da files being overwritten. Also not sure if the override folder impacts the toolset.

It’s odd that a wraith animation would occur for the player/PC. I wonder if a reinstall of the whole game is the only troubleshooting option left?


#4

I’ve seen that happening before. Try clicking farther away when clicking to move and see if the pc doesn’t switch over to a normal move animation.

I think It’s a game engine bug where the character gets stuck in the default animation position and doesn’t adopt any normal animations.


#5

first try to rename the neverwinter nights 2 folder under mydocuments. starting nwn2 the game will create a new blank folder without mods and your stored settings. don’t worry about that. repeat everything you did to create a test module. if it works this time, delete the module and copy your old module with the bug to your blank nwn2 folder. if it works now too, bring those three mods back one by one always testing your module afterwards.


#6

Sorry for the delay in response, been slammed so took me a while to try these tips.

@Semper - I tried this method (good idea), in addition to disabling all toolset plugins that I had installed for better usability.

The issue still persists.

@kamal - this tip actually worked (though it doesn’t solve the issue of course). When I tried clicking to move a sufficient distance away the animation looked normal. When I tried a “fresh” test mod following Semper’s advice, the area I created was only 4x4 (“Tiny”) so I could not click far enough away to fire the proper animation. Still the weird floating / lack of walk animation.

Again, it’s really weird this only happens in mods I create, not in the core game, expansions, or even the “example” mod (I forget the name) included with the game.

This bug is a shame, as I never had issues with the NWN1 toolset and got tons of use out of it years ago. Unfortunately, NWN2 is just a better-looking game in general and I don’t have an interest in modding ugly-ass NWN1 any more. lol

Anyway - I think my last option here is to re-install the game completely (after backing up my saves & mods), unless anyone has other suggestions or fixes. I would try re-installing just the toolset alone, but that’s not an option I’m aware of since I bought the game on GOG.


#7

Client Extension ?

/just checking


#8

Hi @kevL_s - I’ve tried both vanilla and with the Client Extension. The issue is omnipresent no matter what.

The game itself actually runs choppier w/ the CE on my machine, and is even crashy. But I am keeping it installed just for if & when I want to try some multiplayer.

Other than that, it hasn’t solved the issue unfortunately. But it sounds like if I save (a.k.a. rename) the Documents NWN2 folder and replace/revert name after a testing a totally clean game install (assuming the issue still persists even then), I would give up on modding hopes but at least finish playing the game.

Thanks for everyone’s help & please keep fixed coming if you are aware of any. I wish I could jump into actual modding & use this forum for something other than troubleshooting this bizarre bug.

Peace!