As the topic says can you force a druid ( or a whole bunch of them ) to turn into a wolf in a conversation ?
Also what works out how mean the wolf is ? Is it the druid level or can you dire or worg them by changing something ?
Or is it easier to just destroy the druid and spawn in a big bad wolf instead ( I think I can handle that with a ga_destroy and ga_spawn while nobody’s looking in a cutscene ) ?
I think it should be possible through scripting with the polymorph stuff, but I’m not certain how good it works. I could maybe give it a go later tonight if I have the time.
andgalf… No need to go mad trying to make it happen, if it involves a whole heap of scripting then don’t worry about it.
I just wondered how it works and whether you can force the change when they go hostile, like by sticking something on the variables the same as putting a line on wizards so they only do spells.
As I said I think I can just wipe out the druid and replace him. Or let him run into a cave and change in there ( maybe he’s shy ).
I could have probably made this myself but I actually found most of this code in the NWN Script Archive. So I just copied and pasted and then added a few lines. No biggie. I don’t think the NPC has to be a druid for this to work by the way.
If you change them to hostile in the dialogue then you could do this script simultaneously, but if it has to be automatic when they go hostile, I think you ought to ask Lance, KevL_s, 4760 or travus, or someone like that, as I don’t quite know how that’s done.
I’ll have to see if I can make the wolves nasty enough, I checked and you can polymorph into a winter wolf or dire wolf so maybe that’s changeable and it can be a custom wolf or worg.
I wonder if when polymorphing, if the characters have the same stats, just that they look like a wolf. I don’t really know how these things work, but it does seem like you really turn into a wolf with all the stats like a wolf, at least according to the lexicon:
andgalf… Thanks for that it looks like I could make a big bad wolf and add it to the 2da I will experiment with it. The script is now saved and the only thing would be to add a line.
After I work out which bit goes where because 2da lines never line up and when you’re doing one at the bottom and have to keep going up it’s not very easy ( that’s being polite ).
You can force creatures including the player to have specific appearances. I did it in the Bedine campaign to give the player the wisp appearance at the beginning of the campaign.
That’s why I usually copy the 2da (opened in a text editor - Notepad++ for me), paste it into Excel (which recognizes the tab character as a column separator), freeze the left column and top line and scroll down to the line I need to modify.
When done, I unfreeze the display (not sure it’s necessary, but you don’t want to take any risks, do you?), copy all and paste it to the 2da.
kamal… I like the idea of forcing creatures to look a certain way and I’m already thinking that’s going to save me with a problem I could have in the future.
4760… Thanks, I’d wondered how people like yourself that do so much custom stuff can deal with all that 2da without going crazy ! But I don’t think I’ve got Excel, I’ve just got a cheap and cheerful word.
kevL_s… Downloaded, tested and approved, thank you that’s just what I needed !