This is a tricky one … and may be difficult to track down, if need be.
Basically, while testing an area and conversation for my next module, I have a situation where a PC talks to someone first, and then interacts with a door. When clicking on the door, some Notice Text is supposed to show, but in this situation does not. DEBUG code shows the line of code should fire.
NB1: MAIN MENU RELOAD: If I now save the game and reload it from the Main Menu - not a quick load (in a position where the Notice Text is not showing), the Notice Text will now work on a reload.
NB2: MULTIPLE PCS: A second interesting point to note is that if there is more than just this single “test” PC in the party, the Notice Text works as expected.
So, the issue appears to be related to a single PC party and something prevents the Notice Text working after a conversation with this PC with an NPC.
It’s as if something breaks this function when using a single PC, but is fixed if reloaded from the MAIN MENU.
Any ideas anyone?
EDIT: I am going to check a couple of functions that fire during the conversation to see if they have anything to do with it.
UPDATE: OK, I have a script attached on the last node that appears to upset this function in this situation, and so I will work from there. Consider this “resolved”! Most bizarre!
UPDATE 2: Further tracking showed it to be due to a timed delay that fell just the wrong side of a variable setting!