Against the Giants v 0.3 Beta Test Notes
Starting Party recycled from Icewind Dale playthrough.
Rogue 5/Bard 7
Fully equipped w/ assorted +2 to +5 gear. Party had enough starting xp to reach level 13 at the second ‘west road’ area. (Gorgeous terrain by the way. Excellent balance of natural look vs manageable for the player. Kudos.)
As previously noted, Ogre Mages need to be set to “lootable”.
Area - Refugee Camp
Trader/store at the river - L12 characters can’t effectively use “Deadly” class traps, chance of success between 40% and -10%. At this level, provide ‘strong’ spike traps and ‘average’ for all others.
Q: Are rations intended to be required for rest?
Area - Istivin
Opportunity: Party shows Algorthas the letters recovered from the slavers. Improves role playing.
Issue: No one in Istivin sells crafing molds.
Area - Steading Main Level
Chief’s lockbox should probably be locked.
Area - Steading Lower Level
Manitcors meow like cats. (Okay if you want comedy here because it was hilarious!)
Dove’s Harp can be used by anyone, not just Bards.
Orc Slaves, If/After you free Chief Murag, each batch of miners you free should run away. (What are they mining by the way? Could be worth saving some for crafting.)
Henchmen vs companions - Oaklock and Mongo can’t be armed/armored even though you have a lot of spare gear at this point. Also I wasn’t able to add/dismiss them from the party roster screen.
In the armory area, there is a placeable wooden shield with a bad blueprint, when you try to interact with it, the game returns “wooden shield, unknown placeable”.
Area - Lower Rift Caves
The skill check to locate the secret door in the East wall is for Spot. Most players will search using a thief indoors with Search skill. You may want to check for both skills to cover all players.
Ogre Magi Room, There is a bread basket you can highlight but needs a hit point to interact with.
Area - First set of lava fields, the transition to the next area just says “new area transition”. I think the second one does too but I forgot to write it down.
Area - Main Floor, there is a placeable scroll in the library near the Gnolls quarters with blueprint error, no hitpoints.
Area - L3, There are two non-hostile trolls in the lairs at the east end of this area.
Some of the areas have generic display names to the player, “L2”, “L3”, etc. Might want to go with something more descriptive.
Some of the placeables like the lovely Drow temple on L2 probably deserve a little player description for ‘color’. The alter was quite good in that regard.
My party was a little overpowered starting at level 13 with too much +4/+5 gear so I can’t really judge the fights although they seemed well designed. You may want to limit the number of blue diamonds, beljurils, and king’s tears available to limit the +5 weapons and armor and +8 belts,etc. the players can make.
Overall, this is one of the cleanest Betas I’ve ever seen. Really excellent work.