Hi all,
In going through some checks on the NWN2 game difficulty settings, I believe there to be some discrepancies and potential errors in what is being set when changing difficulty settings. I thought I would address this and ask for some feedback on how you would prefer the difficulty settings to reflect game changes. First, here is what the options currently say (and something I would like to keep to as close as possible) …
The area I would like to “fix” is around how effects affect PCs according to setting … Here is what I currently have considered, but invite feedback now before I finish it.
SPELL DURATIONS (EG: Sleep): To remain, but would emphasise that other spells are also affected by the difficulty setting as the scripts currently stand. Or, would you prefer durations of other spells to remain unaffected? i.e. Remove the lesser durations that have been implemented alongside sleep? Exceptions: See Hold/Paralyze/Stun below.
DOMINATE & CHARM: As the description says, this alteration affects the player only (and whatever they are currently controlling). Therefore, it is a little misleading. My proposal is to alter it to not distinguish a player’s controlled PC to the rest of the party, but allow difficulty setting to alter the effect across the board as follows:
D&D/DIFFICULT: All PCs affected as normal.
NORMAL: All PCs affected. DOMINATE > CHARM. CHARM > DAZED.
EASY: All PCs affected. DOMINATE OR CHARM > DAZED.
HOLD/PARALYZE/STUN: (NOTE: Hold and paralyse use the same paralyze effect): This currently reverts such effects to a DAZED effect on EASY difficulty as well as any duration alterations. i.e. It’s not as currently described. Would you prefer the effect to stay the same and alter duration only, or update the description in the options text to reflect it changes the effect?
CONFUSION: The description does not differ, but (as it currently stands) on EASY it actually changes to a DAZED effect. So, change description to explain applying a difference for the setting, or maybe remove from all completely and leave the same for all?
FEAR (FRIGHTENED): Does not appear to be currently setup to work as described. In fact, at my first look, (and if it had been setup as initially intended), it appears it would have made the game more difficult on EASY setting … but I will test further to be sure. However, the point is, would you prefer to have the alternative penalty (of -4 to attacks) rather than the run away as it stands, when on EASY (as it implies in the options text)?
Basically, the options are not working as currently described, and I would like feedback on what you would prefer … which would mean either changing the options text or correcting/amending the scaling scripts.
Please offer your suggestions.
Many Thanks, Lance.