so to make a long story short im trying to develop a npc that will be walking across multiple areas, it all works well and good, however when the npc is disturbed or in a conversation the A.I stops and the npc immediately does absolutely nothing afterwards.
I found a few scripts from axe killer to Meaglyn (?) to this one on the Lexicon which is the closest thing i could get to what I wanted to do
This being the most simplest and precisely what i wanted however when it is compiled it gives me an error “11/28/2018 7:34:35 PM: Error. ‘rom_walk_waypoin’ did not compile.
rom_walk_waypoin.nss(2): ERROR: UNKNOWN STATE IN COMPILER”
the coding is as followed:
Now im no coder but i’ve never seen a script like this before, does anyone know of a simple way for a npc to just make sure it maintains or walks its waypoints?