How would I go about this because it all goes wrong ?
What I want to do is make a cutscene that has no talking to begin with, uses just cameras and has only actions. So I’ve jumped the player into a trigger to fire it then put a delay on the conversation node ( line ) of 15 seconds, set a fade to black with the speed as 12 seconds to get to black and 3 seconds as black on the fail safe bit. This adds up to 15 which is the conversation line length according to the delay.
But it comes back after the fade to that line ( camera shot ) again ! Then the next lines are done using the same formula adding up to 12 each but they all overlap with really fast fades and finishing up coming back when they should be over and causing chaos with the next set of fades and animations.
So is there a way to have a camera view play a scene then fade to black and then go to the next scene without the game adding it up all wrong, does fade to black not count seconds properly or is the delay part wrong ?
The fade to blacks are on the same line as the actions should they be on a separate delayed line ?