I want to make a shop that sells weapon manuals that can give weapon feats to the player and their party when they read them.
The problem is that some feats will need to be “forced” onto the player as they’re just for fighters ( extra weapon focus and weapon specialisation ) and I don’t want to start messing with the 2da or things like that because then I might have to change the hak file.
I was going to make a weapon master in a shop that sold feats as it’s easy to force feats on players of any class via the give feat action in the conversation but for the amount of weapons involved ( all of them ) the conversation is huge and confusing with gold checks and “are you sure” lines needed too. So I thought… What about selling books ?
One conversation “what book would you like ?”, list of totally awesome all you need to know weapon books, money check “are you sure ?”, “yes” " job done, enjoy your feats", " perhaps another one" bounce back to the list or exit.
So is this possible with a book ( or some item that I can pretend is a book ) or can you start a simple conversation when you use it eg…
Welcome to the all you need to know about the awesome weapon the sling… Read on… Study hard… Feats added. Pass it to your companion so he too can become a sling specialist.
I would prefer the book opening a conversation option but can’t see how you can add this to a book unlike a door or any other placeable.
Any ideas will be appreciated and if it’s too complicated I might have to go back to my weapon master, Yoda looking, shrunken green elf called Musty Odour and go cross eyed and slightly mad with the amount of links in his conversation.