OK, I can no longer seem to get this to work. I follow the instructions in the readme but the only thing that show in appearance are the heads. I have previously created a kilted scottish gentleman but now trying to create a well dressed female human NPC only gives the standard 3 choices for anything other than heads. Is this a new bug introduced in a BD update?
Please help.
TR
Could someone at least try it and make sure I’m not mistaken, please.
TR
If you mean this Lisa’s Clothes Horse HotU Padded content, it works just fine for me.
That’s the one. Thanks for trying.
In that case I must be doing something wrong. These are the steps, in order, that I am following -
- Create New module.
- Open module properties
- Select Custom Content tab
- Select Lisasclothes168
- Import the accessories erf.
- Save module
- Close module
- Reopen module
- Create human creature using the creature wizard
- At end of create creature check the open creature properties checkbox
- Set to female with 1 level of commoner
- set commoner faction
- Select Appearance tab
Can anyone tell me what I am doing wrong please?
TR
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LisasClothes168.hak contain the following female human heads:
pfh0: 28, 29, 30, 150, 151, 152, 155, 175, 177, 180, and 181
pfh2: 28, 29, 150, 151, and 152
If I change phenotypes without saving, closing the creature editor, and re-opening it, then the head selection doesn’t work properly. (happens to me in vanilla) Otherwise I can see all the heads.
Are you able to see all the heads?
I can see all the pfh0 ones but none of the pfh2 ones.
FWIW, this on the current retail version of EE and I have all the DLC too.
TR
That’s a real head-scratcher. The only thing I can think of at the moment is to save the creature as female human large pheno. Save the module. Close the toolset. Wait a few seconds and re-open the toolset. Sometimes the toolset doesn’t properly clear its memory when changing haks, phenotypes, or modules. So I’m now in the habit of saving and restarting the toolset. Other than that, I’m a real loss. Sorry.
Thanks anyway. I’ll ask over on the BD forums. See if anyone there has any ideas.
TR
Thanks to @Ancarion this is now fixed.
TR
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