i’ve just started working w/arkangel’s rural coastline tileset. overall it looks pretty decent, but there’s one limitation i’d like to overcome, if possible : the stream crosser won’t go all the way down to the shallows, as it does w/the water.
the tile that works grass->water is
ttr01_g11_01, from the standard rural tileset.
tcst1.set to add a new tile definition, copying the entry for
ttr01_g11_01 [rule 58] and changing references of ‘water’ to ‘shallows’.
this didn’t work.
maybe there’s something else i have to change [such as
tcst1_edge.2da] ? although the
*_edge.2da files are mentioned in one of the tutorials i looked at, i haven’t been able to find a thorough explanation of it anywhere.
just wondering if anyone could help me overcome my naïveté so i can get this to work.
fwiw, here’s the full entry for the new rule :
[TILE317] Model=ttr01_g11_01 WalkMesh=msb01 TopLeft=Shallows TopLeftHeight=0 TopRight=Grass TopRightHeight=0 BottomLeft=Shallows BottomLeftHeight=0 BottomRight=Grass BottomRightHeight=0 Top= Right=Stream Bottom= Left= MainLight1=1 MainLight2=1 SourceLight1=1 SourceLight2=1 AnimLoop1=1 AnimLoop2=1 AnimLoop3=1 Doors=0 Sounds=0 PathNode=I Orientation=180 VisibilityNode=A VisibilityOrientation=180 ImageMap2D=MITR01_G11