So, the area I’d like help with is… I see a textured face on one side of an element, but when I turn the camera around, it’s invisible. I’d like it so that it’s visible from both directions.
The wall (on top of the door archway), from one direction:
Hi, keyholing is on in my game. But, I don’t think that’s related to the problem. It seems like the texture isn’t applied on one side of the mesh or something. But, I really have no idea how to go about fixing it.
Transparent walls on tilesets with high walls/ceiling are a general problem. This is not fixed easily. It requires to add meshes on the rear side of the wall.
Oh, by the way, I did solve this problem. It took a bit, but I added meshes on the backsides of the arches.
Do you think this is worth uploading here, maybe as a modification of the original upload? I’ve assembled all the files here, but only for one of the folders that was included in that archive.
Oh, and I would provide a pic of what I’ve done, but… I’ve lost the way to post pics. I don’t know how.
Edit: I uploaded the wrong one, but it’s corrected now. If you sort the files by timestamp, it’s easy to see which ones I modified, and the files are taken from that upload I pointed to in the first post.
So, what do we do with these files, Proleric? I’ve mostly just modified some of the files in the original archive, and those themselves come from project q.
But, I think they’re a pretty good addition, and I’m not sure anyone has done what I’ve just done with them (unless they have).
Here’s a copy of the perfected files. I had to fix a walk mesh issue that I think was even included in the original archive. I haven’t checked all the tiles, but I guess they’re all in working order. So… put a link to the original upload, and then offer them as an addition?