How about in an image viewing program? does your texture look the same as in game?
TR
How about in an image viewing program? does your texture look the same as in game?
TR
Ah, mistake my side. I put your cross.hak in instead of .tga. Now working with your image
Which would suggest there’s something wrong with my image?
Check that your image is actually in the override folder. A pure white appearance usually means that the texture is missing. If it is in there check that its extension is .tga and that it is called “cross.tga”.
TR
That is why the error. It needs to have the same name that is in the model which is “cross.tga”. just edit the name of the image file (not the name in the model, that’s fine).
TR
You’re a genius !!!
I know there’s another (less palatable possibility) but lets go with the former . . .
Thanks again. The folks here are not only helpful but also pretty damn good at troubleshooting.
So, just for future reference, if I wanted to create a floor decal called “bus” I would
Basically yes but there are a few other things to know. About the texture image -
Regarding the model -
And that’s it for now. Don’t forget, any questions - ask.
TR
Ok, I need to sit down and read that through to take it in but this has been really interesting.
Thanks again.
Grab those extra models.
TR
Done !
And finally (before I go and lie down in a very dark room…) [shameless self promotion warning] If you want to play around with this, there are a bunch of images that I made that you could try just for fun.
TR
Question @jimdad55 - are you guys going to be working with 1.69 NWN, or the EE? NWN:EE supports tangent space normalmaps and specular maps, too. I could see that making for a nice lesson topic on asset creation, too. See the shading on the flat plane, on the Wikipedia page.
Thanks, I’ll check it out.
We’re working on NWN:EE and yes that sounds good. I’ll check it out now - although, again, I haven’t a clue what you’re talking about: sob:
Click the “normalmaps” link and prepare to be amazed by the sorcery!
Or look at this and this of mine. They are still only flat models but they have a 3D look. I didn’t mention them before because I didn’t want to blind you with science… (at least not this early in your learning curve)
TR
In the kingdom of the blind, any port in a storm, Tarot !
Being an English teacher (ex) I’m proud of that as my worst ever mixed metaphor
I’m off to have a look.
Sandeman’s? (UK alcoholic wine joke)
TR
I think that’s one of the few things you’ve said that I’ve fully understood. Had a wobble last night after managing to import our custom object. Came back to the toolset this morning opened up a new module hoping to do one on my own from scratch and when I opened an area it was just a yellow mass. Couldn’t see anything. Tried several and although different colours the theme was the same. One block of hazy colour. Thought I’d knackered my toolset by updating the system software yesterday as well. Then I thought it was the mucking about with the custom object.
To cut a long story short, it was fog !!! Somehow the fog button had been selected. I know you’ll not believe me . . . but it wusnae me.
All is fine now but you can imagine what went through my mind.