Game:
The current stable release of NwN EE.
Tileset:
The LOK Dungeon (ctp_dungeon_lok.hak), part of the Community Tileset Project.
What I did:
Basically I extracted the textures from the hack, added “fancy maps” maps to all but 2 (just coloured, no markings) of them and put them into a new hak that is placed above the original hak. While this appeared to work well some of the textures needed to be adjusted (mostly darken/lighten). It is now looking quite good apart from one oddity I don’t understand. Two of the tiles of the LOK Dungeon have free standing jail cells in them. These are 10x10 metres in size with bars all around and a barred gate/door.Now here is the oddity. When first opened in the toolset these “cages” look like this -
As you can see, for some reason the gate is totally black. Yet when I open the properties for the gate -
The preview window shows the gate correctly coloured. Then when I close the properties window -
the gate appears coloured correctly even if slightly dark. So I save at this point. However in game -
the gate is still black! For reference here is how the gate looks in game using just the original hak -
which doesn’t suffer from this problem. Also for reference here are the contents of a typical materials file used -
renderhint NormalAndSpecMapped
texture0 tcdl0_wallgen_d
texture1 tcdl0_wallgen_n
texture2 tcdl0_wallgen_s
texture3 null
texture4 tcdl0_wallgen_h
texture5 null
So anyone got any ideas? Is this a bug in EE? Any help gratefully accepted.
TR