Help

I don’t see a topic for help regarding issues in NWN1 (normal not EE).

  1. Is there a way to hide the not playable modules names (like all the CEP modules) from the “Load” list ? are this modules needed at all or are the files in the hak folder enough?
  2. what governs the visibility of cloaks?

You don’t need the CEP modules. I keep them in a subfolder modules\archive which takes them out of the load list.

Simple answer on cloaks is that they appear when walking / running but not when riding, flying or swimming. Technically, it depends on whether the phenotype model has a cloak node.

Proleric,
Thanks a lot for your reply, I put all my non gaming modules in an archive folder my only problem now is that I’m unable to see cloaks in “Pretty Good Character Creator” but I do see them in an actual game .

Simple answer on cloaks is that they appear when walking / running but not when riding, flying or swimming. Technically, it depends on whether the phenotype model has a cloak node.

That’s right. You can update the phenotypes to accomplish this in a custom hak. I did this (with some help) in the Sanctum mods.