Hordes of the Underdark Revisited


#1

Ye olde thread.

How do you suppose Halaster keeps an “eye” on the comings and goings in his dungeon? That’s right, with a creepy animated eyeball.


What about my friends?
#2

Am I the only one wondering what happened to Alpha Complex? And lamenting his mandatory bonus duty as happiness officer?


#3

Go, go RJ looks great. Now it looks like the Wizard’s Eye from renderings from the first and second edition Unearthed Arcania. I just have to be patient til you download the module. Boy I bet all the NPC’s and henchmen are going to be visual feast.:star_struck:


#4

Thus far only a couple of the NPCs have an enhanced appearance; for the remainder, I’ve just been attempting to model them as best I can using stock parts (while focusing on the areas). They don’t look awful, but I can probably do a bit more work there by using mods from this site. Valsharess looks really good because I have 4760’s model to work with.


#5

Yeah 4760’s Valsharess model is really good. Daelan Red Tiger will be a mess, but that is because Obsidian turned the Half orc into a big blob. I really like what your doing. I just have to be patient.:star_struck:


#6

As this is a high level campaign, I’m trying some model ports to provide more variety in magic staves. Here’s a few examples:


#7

Very nice!


#8

Work continues on this project, albeit slowly. I finally finished up converting the RWS Deep Chasms tileset and now I’m just adding in the remaining upper-lower transition tiles. I want to use that tileset for the third and final UM level, and will release the update once I’m convinced I have the tiles to do the job. Meanwhile the 2nd level is nearly complete; I just need to finish up the intro cut scene. There’s also a bonus area that I need to fill out with a few more… challenges.


#9

My Fairy Dragon familiars keeps flying around the room rubbing his fore paws and giggling. I think he’s excited about the news, you just gave. Oh wait he could be getting ready to pull a practical joke again.:star_struck:


#10

Somewhere deep in the underdark, our protagonist comes upon what appears to be a fortified abode carved out of solid rock. On all sides are arrow slits overlooking the walkway. An old stairway leads around the back to a closed door.


#11

Looks really great, can wait to play your revisited version.

I meant can’t wait.


#12

I can’t!


#13

Goosebumps!
My only fear is that Micro$haft will do something stupid(er) to Win10 that will totally bork NWN before a project like this gets done.
Maybe if we started a GoFundMe to get RJ a maid service he could work faster?
:rofl:


#14

Well the good news is I finally finished up the base RWS Deep Chasms revamp, and all of the tiles are functional with at least a couple of variants (but more typically 3-5). I’m very tempted to add even more variants, but I should shelve that impulse for now and focus on building out the third level of Undermountain. :slightly_smiling_face:

Ed.: Well I’m finding right away that there are some tile types that I’m missing. For example: XXZZ, an open floor tile with a chasm along one side, as well as XZZZ and XXXZ. I think also XCZZ and CXZZ. I’ll need to add rows down in 984-995 range of tiles.2da.


#15

Just please don’t have Deekin try to sing you to sleep at night. :rofl:


#16

Here’s some work in progress on applying the revised RWS Deep Chasms tileset to the final level of Chapter I:


There’s a few mismatches with the ceiling parts that need fixing as well as a baking problem with a tile, but it’s coming along. The open chasm edge tiles visible here are all new additions. The final area will have the chasm filled with water.

Ed.: The one thing I don’t like about this set is all the join seams that show up. Hmm. The texturing alignment isn’t always great.


#17

Time for some new bows:


#18

Arcane Archers get new toys. What am I talking about all Archers get some new toys. Outstanding work rjshae.:star_struck:


#19

Thanks. Somebody else did all the hard work on the model and texturing; I’m just porting it over.


#20

With the blueprints and special characteristics? :wink: